# Mercenary Panel Purchase
Grammar — Player player clicks the purchase button in the Mercenary Panel
Flags —Native|Event
This event fires when a player clicks the purchase button on the mercenary panel.
# Arguments
int— Player
Returns — void
native void TriggerAddEventMercenaryPanelPurchase(
trigger t,
int player,
);
# Related
Category: Story / Mercenary Panel
- Mercenary Panel Exited —
void— TriggerAddEventMercenaryPanelExit - Mercenary Panel Purchase —
void— TriggerAddEventMercenaryPanelPurchase - Mercenary Panel Selection Changed —
void— TriggerAddEventMercenaryPanelSelectionChanged - Create Mercenary —
void— MercenaryCreate - Last Created Mercenary —
int<preset::Mercenary> — MercenaryLastCreated - Destroy Mercenary —
void— MercenaryDestroy - Set Mercenary Title Text —
void— MercenarySetTitleText - Set Mercenary Unit Text —
void— MercenarySetUnitText - Set Mercenary CostText —
void— MercenarySetCostText - Set Mercenary Description Text —
void— MercenarySetDescriptionText - Set Mercenary Special Text —
void— MercenarySetSpecialText - Set Mercenary Availability Text —
void— MercenarySetAvailabilityText - Set Mercenary Cost —
void— MercenarySetCost - Set Mercenary State —
void— MercenarySetState - Set Mercenary Portrait Image —
void— MercenarySetImageFilePath - Set Mercenary Portrait Model —
void— MercenarySetModelLink - Set Mercenary Scene —
void— MercenarySetScenePath - Set Mercenary Player Group —
void— MercenarySetPlayerGroup - Set Mercenary Recently Purchased —
void— MercenarySetRecentlyPurchased - Mercenary Is Recently Purchased —
bool— MercenaryIsRecentlyPurchased - Purchase Mercenary —
void— MercenaryPurchase - Set Selected Mercenary —
void— MercenarySetSelected - Enable/Disable Mercenary Panel Close Button —
void— MercenaryPanelSetCloseButtonEnabled - Enable/Disable Mercenary Panel Dismiss Button —
void— MercenaryPanelSetDismissButtonEnabled - Selected Mercenary —
int<preset::Mercenary> — MercenaryGetSelected
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:12273
void libCamp_gt_TS_MercUIPurchase_Init () {
libCamp_gt_TS_MercUIPurchase = TriggerCreate("libCamp_gt_TS_MercUIPurchase_Func");
TriggerAddEventMercenaryPanelPurchase(libCamp_gt_TS_MercUIPurchase, c_playerAny);
}