# Pause Sound
Grammar — pause|Pause/Unpause s
Flags —Native
|Action
Pauses or unpauses a sound.
# Arguments
sound
— Soundbool
[ preset::PauseUnpauseOption ] — Pause
Returns — void
native void SoundPause(sound s, bool pause);
# Related
Category: Sound / Sounds
- [F] —
void
— Play Sound On Unit — ( SoundPlayOnUnitForPlayer ) - [F] —
void
— Play Sound At Point — ( SoundPlayAtPointForPlayer ) - [F] —
void
— Play Sound — ( SoundPlayForPlayer ) - [F] —
sound
— Last Played Sound — ( SoundLastPlayed ) - [F] —
void
— Pause Sound — ( SoundPause ) - [F] —
void
— Stop Sound — ( SoundStop ) - [F] —
void
— Skip To Sound Offset — ( SoundSetOffset ) - [F] —
void
— Move Sound — ( SoundSetPosition ) - [F] —
void
— Wait For Sound — ( SoundWait ) - [F] —
void
— Set Sound Volume — ( SoundSetVolume ) - [F] —
void
— Stop All Trigger Sounds — ( SoundStopAllTriggerSounds ) - [F] —
void
— Stop All Model Sounds — ( SoundStopAllModelSounds ) - [F] —
void
— Set Sound Listener Gender — ( SoundSetListenerGender )
# Examples
# mods/heroes.stormmod
// L1415
SoundPause(libMapM_gv_mMRavenSpawnSound, true)
// L1680
SoundPause(libMapM_gv_mMRavenSpawnSound, false)
// L1851
SoundPause(libMapM_gv_mMRavenSpawnSound, true)
// L1859
SoundPause(libMapM_gv_mMRavenSpawnSound, false)
// L1415
SoundPause(libMapM_gv_mMRavenSpawnSound, true)
// L1680
SoundPause(libMapM_gv_mMRavenSpawnSound, false)
// L1851
SoundPause(libMapM_gv_mMRavenSpawnSound, true)
// L1859
SoundPause(libMapM_gv_mMRavenSpawnSound, false)
# mods/heroesmapmods/battlegroundmapmods/volskayamechanics.stormmod
// L848
SoundPause(libVLSK_gv_capturePoint_ControllingSound_Ally[lp_team], lp_pauseUnpause)
// L849
SoundPause(libVLSK_gv_capturePoint_ControllingSound_Enemy[lp_team], lp_pauseUnpause)