# Texture Video Play (Advanced)
Grammar — TextureVideoPlay slotName.slotComponent fPS textureVideoPlayFlags soundType attachQuery
Flags —Native
|Function
Constructs and returns a TextureVideoPlay actor message. Plays a video texture in a texture slot with the specified rate and flags. Works on actors with a model.
# Arguments
string
— Slot Nameint
— Slot Componentint
— FPSint
— Texture Video Play Flagsint
— SoundTypestring
— Attach Query
Returns — string
<actormsg>
native string MakeMsgTextureVideoPlay(
string slotName,
int slotComponent,
int fps,
int textureVideoPlayFlags,
int videoSoundType,
string attachQuery,
);
# Related
Category: Actor / Message Constructors
- Actor Msg 1 —
string
<actormsg> — libNtve_gf_ActorMsg1 - Actor Msg 2 —
string
<actormsg> — libNtve_gf_ActorMsg2 - Actor Msg 3 —
string
<actormsg> — libNtve_gf_ActorMsg3 - Actor Msg 4 —
string
<actormsg> — libNtve_gf_ActorMsg4 - Action Damage —
string
<actormsg> — libNtve_gf_ActionDamage - Action Impact —
string
<actormsg> — libNtve_gf_ActionImpact - Alias Add —
string
<actormsg> — libNtve_gf_AliasAdd - Alias Remove —
string
<actormsg> — libNtve_gf_AliasRemove - Anim Baseline Start —
string
<actormsg> — libNtve_gf_AnimBaselineStart - Anim Baseline Stop —
string
<actormsg> — libNtve_gf_AnimBaselineStop - Anim Blend Time Apply —
string
<actormsg> — libNtve_gf_AnimBlendTimeApply - Anim Blend Time Remove —
string
<actormsg> — libNtve_gf_AnimBlendTimeRemove - Anim Bracket Resume —
string
<actormsg> — MakeMsgAnimBracketResume - Anim Bracket Start —
string
<actormsg> — MakeMsgAnimBracketStart - Anim Bracket Stop —
string
<actormsg> — MakeMsgAnimBracketStop - Anim Clear —
string
<actormsg> — libNtve_gf_AnimClear - Anim Clear All But —
string
<actormsg> — libNtve_gf_AnimClearAllBut - Anim Dump DB —
string
<actormsg> — libNtve_gf_AnimDumpDB - Anim Group Apply —
string
<actormsg> — MakeMsgAnimGroupApply - Anim Group Remove —
string
<actormsg> — MakeMsgAnimGroupRemove - Anim Group Remove All —
string
<actormsg> — libNtve_gf_AnimGroupRemoveAll - Anim Play —
string
<actormsg> — MakeMsgAnimPlay - Anim Play Sequence —
string
<actormsg> — libNtve_gf_AnimPlaySequence - Anim Set Completion —
string
<actormsg> — libNtve_gf_AnimSetCompletion - Anim Set Duration —
string
<actormsg> — libNtve_gf_AnimSetDuration - Anim Set Paused —
string
<actormsg> — libNtve_gf_AnimSetPaused - Anim Set Time —
string
<actormsg> — libNtve_gf_AnimSetTime - Anim Set Time Scale —
string
<actormsg> — libNtve_gf_AnimSetTimeScale - Anim Set Time Scale Global —
string
<actormsg> — libNtve_gf_AnimSetTimeScaleGlobal - Attach Set Bearings —
string
<actormsg> — libNtve_gf_AttachSetBearings - Attach Set Bearings From —
string
<actormsg> — libNtve_gf_AttachSetBearingsFrom - Attach Set Position —
string
<actormsg> — libNtve_gf_AttachSetPosition - Attach Set Position From —
string
<actormsg> — libNtve_gf_AttachSetPositionFrom - Attach Set Rotation —
string
<actormsg> — libNtve_gf_AttachSetRotation - Attach Set Rotation From —
string
<actormsg> — libNtve_gf_AttachSetRotationFrom - Create —
string
<actormsg> — libNtve_gf_Create - Create Copy —
string
<actormsg> — libNtve_gf_CreateCopy - Death Customize —
string
<actormsg> — libNtve_gf_DeathCustomize - Destroy —
string
<actormsg> — libNtve_gf_Destroy - HostSiteOpsSet —
string
<actormsg> — libNtve_gf_HostSiteOpsSet - List Add —
string
<actormsg> — libNtve_gf_ListAdd - List Remove —
string
<actormsg> — libNtve_gf_ListRemove - Missile Tentacle Return —
string
<actormsg> — libNtve_gf_MissileTentacleReturn - Model Event Suppress —
string
<actormsg> — libNtve_gf_ModelEventSuppress - Model Swap —
string
<actormsg> — libNtve_gf_ModelSwap - Mover Set Acceleration —
string
<actormsg> — libNtve_gf_MoverSetAcceleration - Mover Set Deceleration —
string
<actormsg> — libNtve_gf_MoverSetDeceleration - Mover Set Destination 2D —
string
<actormsg> — libNtve_gf_MoverSetDestination2D - Mover Set Destination From —
string
<actormsg> — libNtve_gf_MoverSetDestinationFrom - Mover Set Destination H —
string
<actormsg> — libNtve_gf_MoverSetDestinationH - Mover Set Destination Z —
string
<actormsg> — libNtve_gf_MoverSetDestinationZ - Mover Set Speed —
string
<actormsg> — libNtve_gf_MoverSetSpeed - Mover Set Speed Max —
string
<actormsg> — libNtve_gf_MoverSetSpeedMax - Mover Set Speed From Duration —
string
<actormsg> — libNtve_gf_MoverSetSpeedFromDuration - Mover Move —
string
<actormsg> — libNtve_gf_MoverMove - Mover Stop —
string
<actormsg> — libNtve_gf_MoverStop - Mover Stop Now —
string
<actormsg> — libNtve_gf_MoverStopNow - Multiply Scale —
string
<actormsg> — libNtve_gf_MultiplyScale - Print —
string
<actormsg> — libNtve_gf_Print - Query Persistent —
string
<actormsg> — libNtve_gf_QueryPersistent - Query Radius —
string
<actormsg> — libNtve_gf_QueryRadius - Query Region —
string
<actormsg> — libNtve_gf_QueryRegion - Ref Clear —
string
<actormsg> — libNtve_gf_RefClear - Ref Create —
string
<actormsg> — MakeMsgRefCreate - Ref Destroy —
string
<actormsg> — libNtve_gf_RefDestroy - Ref Dump —
string
<actormsg> — libNtve_gf_RefDump - Ref Notify —
string
<actormsg> — libNtve_gf_RefNotify - Ref Set —
string
<actormsg> — libNtve_gf_RefSet - Ref Set From Msg —
string
<actormsg> — libNtve_gf_RefSetFromMsg - Ref Set From Actor —
string
<actormsg> — libNtve_gf_RefSetFromActor - Ref Set From Request —
string
<actormsg> — MakeMsgRefSetFromRequest - Ref Set Refresh Name —
string
<actormsg> — libNtve_gf_RefSetRefreshName - Ref Table Dump —
string
<actormsg> — MakeMsgRefTableDump - Set Bearings —
string
<actormsg> — libNtve_gf_SetBearings - Set Bearings From —
string
<actormsg> — libNtve_gf_SetBearingsFrom - Set Bearings H —
string
<actormsg> — libNtve_gf_SetBearingsH - Set Facing —
string
<actormsg> — libNtve_gf_SetFacing - Set Height —
string
<actormsg> — libNtve_gf_SetHeight - Set Opacity —
string
<actormsg> — libNtve_gf_SetOpacity - Set Physics State —
string
<actormsg> — MakeMsgSetPhysicsState - Set Position —
string
<actormsg> — libNtve_gf_SetPosition - Set Position 2D —
string
<actormsg> — libNtve_gf_SetPosition2D - Set Position 2D H —
string
<actormsg> — libNtve_gf_SetPosition2DH - Set Position From —
string
<actormsg> — libNtve_gf_SetPositionFrom - Set Position H —
string
<actormsg> — libNtve_gf_SetPositionH - Set Render To Texture Enabled —
string
<actormsg> — libNtve_gf_SetRenderToTextureEnabled - Set Rotation —
string
<actormsg> — libNtve_gf_SetRotation - Set Rotation From —
string
<actormsg> — libNtve_gf_SetRotationFrom - Set Scale —
string
<actormsg> — libNtve_gf_SetScale - Set Scale Absolute —
string
<actormsg> — libNtve_gf_SetScaleAbsolute - Set Team Color —
string
<actormsg> — libNtve_gf_SetTeamColor - Set Local Tint Color —
string
<actormsg> — libNtve_gf_SetLocalTintColor - Set Tint Color —
string
<actormsg> — libNtve_gf_SetTintColor - Set Visibility —
string
<actormsg> — libNtve_gf_SetVisibility - Set Walk Anim Move Speed —
string
<actormsg> — libNtve_gf_SetWalkAnimMoveSpeed - Set Z —
string
<actormsg> — libNtve_gf_SetZ - Signal —
string
<actormsg> — libNtve_gf_Signal - Sound Add DSP —
string
<actormsg> — libNtve_gf_SoundAddDSP - Sound Set Muted —
string
<actormsg> — libNtve_gf_SoundSetMuted - Sound Set Offset —
string
<actormsg> — libNtve_gf_SoundSetOffset - Sound Set Paused —
string
<actormsg> — libNtve_gf_SoundSetPaused - Status Decrement —
string
<actormsg> — libNtve_gf_StatusDecrement - Status Increment —
string
<actormsg> — libNtve_gf_StatusIncrement - Texture Dump —
string
<actormsg> — libNtve_gf_TextureDump - Texture Dump DB —
string
<actormsg> — libNtve_gf_TextureDumpDB - Texture Group Apply —
string
<actormsg> — libNtve_gf_TextureGroupApply - Texture Group Remove —
string
<actormsg> — libNtve_gf_TextureGroupRemove - Texture Select By ID —
string
<actormsg> — libNtve_gf_TextureSelectByID - Texture Select By Match —
string
<actormsg> — MakeMsgTextureSelectByMatch - Texture Select By Slot —
string
<actormsg> — MakeMsgTextureSelectBySlot - Texture Video Play (Advanced) —
string
<actormsg> — MakeMsgTextureVideoPlay - Texture Video Play —
string
<actormsg> — libNtve_gf_MakeMsgTextureVideoPlay - Texture Video Set Frame (Advanced) —
string
<actormsg> — MakeMsgTextureVideoSetFrame - Texture Video Set Frame —
string
<actormsg> — libNtve_gf_TextureVideoSetFrame - Texture Video Set Paused (Advanced) —
string
<actormsg> — MakeMsgTextureVideoSetPaused - Texture Video Set Paused —
string
<actormsg> — libNtve_gf_TextureVideoSetPaused - Texture Video Set Time (Advanced) —
string
<actormsg> — MakeMsgTextureVideoSetTime - Texture Video Set Time —
string
<actormsg> — libNtve_gf_TextureVideoSetTime - Texture Video Stop (Advanced) —
string
<actormsg> — MakeMsgTextureVideoStop - Texture Video Stop —
string
<actormsg> — libNtve_gf_TextureVideoStop - Texture Video Stop All —
string
<actormsg> — libNtve_gf_TextureVideoStopAll - Timer Set —
string
<actormsg> — libNtve_gf_TimerSet - Timer Kill —
string
<actormsg> — libNtve_gf_TimerKill - Transition —
string
<actormsg> — MakeMsgTransition
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:14092
libNtve_gf_StopAllVideoTexturesOnUnit(gv_marSaraTV);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_marSaraTV, "video_static");
libNtve_gf_SendActorMessageToUnit(gv_marSaraTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagLooping, 0, ""));
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(ge_ActorID_ActorRaynor), "AnimCancelActiveBlends ::Conversation");
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(ge_ActorID_ActorTychus), "AnimCancelActiveBlends ::Conversation");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:14177
libNtve_gf_StopAllVideoTexturesOnUnit(gv_cantinaTV);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_cantinaTV, "video_static");
libNtve_gf_SendActorMessageToUnit(gv_cantinaTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagLooping, 0, ""));
if ((lp_mission == libCamp_ge_MapID_MapTTychus05) && (gv_cantinaState == ge_CantinaStates_Normal)) {
gf_TurnAnimationPropertiesOnOffInstantly(gv_cantinaProps, "A", false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:35132
libNtve_gf_StopAllVideoTexturesOnUnit(gv_cantinaTV);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_cantinaTV, "video_static");
libNtve_gf_SendActorMessageToUnit(gv_cantinaTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagLooping, 0, ""));
UIClearMessages(PlayerGroupAll(), c_messageAreaSubtitle);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:37455
Wait(2.0, c_timeGame);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_marSaraTV, "video_newsreport_traynor00_00");
libNtve_gf_SendActorMessageToUnit(gv_marSaraTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 24, c_textureVideoPlayFlagSynced, 0, ""));
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromUnit(gv_marSaraTV, false, false, "Talk"), c_invalidPortraitId, SoundLink("TVTRaynor00Lockwell00001", -1), 0.0, c_transmissionDurationAdd, true);
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromUnit(gv_marSaraTV, false, false, "Talk"), c_invalidPortraitId, SoundLink("TVTRaynor00Arcturus00005", -1), 0.0, c_transmissionDurationAdd, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:37535
CameraApplyInfo(1, CameraInfoFromId(468), 20.0, -1, 10, true);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_marSaraTV, "video_static");
libNtve_gf_SendActorMessageToUnit(gv_marSaraTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagLooping, 1, "Transmission"));
CinematicFade(true, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
Wait(0.75, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:37539
Wait(0.75, c_timeGame);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_marSaraTV, "video_newsreport_traynor01_00");
libNtve_gf_SendActorMessageToUnit(gv_marSaraTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
TriggerWaitForTrigger(gt_TVNewsEventEnd, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:37658
CameraApplyInfo(1, CameraInfoFromId(468), 20.0, -1, 10, true);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_marSaraTV, "video_static");
libNtve_gf_SendActorMessageToUnit(gv_marSaraTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagLooping, 1, "Transmission"));
CinematicFade(true, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
Wait(0.75, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:37662
Wait(0.75, c_timeGame);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_marSaraTV, "video_newsreport_traynor02_00");
libNtve_gf_SendActorMessageToUnit(gv_marSaraTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
TriggerWaitForTrigger(gt_TVNewsEventEnd, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:37787
CameraApplyInfo(1, CameraInfoFromId(587), 30.0, -1, 10, true);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_cantinaTV, "video_static");
libNtve_gf_SendActorMessageToUnit(gv_cantinaTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagLooping, 1, "Transmission"));
CinematicFade(true, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
Wait(0.75, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:37796
libNtve_gf_PlayMovieTextureOnUnitActor(gv_cantinaTV, "video_newsreport_thanson01_00");
}
libNtve_gf_SendActorMessageToUnit(gv_cantinaTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
TriggerWaitForTrigger(gt_TVNewsEventEnd, false);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:14092
libNtve_gf_StopAllVideoTexturesOnUnit(gv_marSaraTV);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_marSaraTV, "video_static");
libNtve_gf_SendActorMessageToUnit(gv_marSaraTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagLooping, 0, ""));
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(ge_ActorID_ActorRaynor), "AnimCancelActiveBlends ::Conversation");
libNtve_gf_SendActorMessageToUnit(gf_ActorUnit(ge_ActorID_ActorTychus), "AnimCancelActiveBlends ::Conversation");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:14177
libNtve_gf_StopAllVideoTexturesOnUnit(gv_cantinaTV);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_cantinaTV, "video_static");
libNtve_gf_SendActorMessageToUnit(gv_cantinaTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagLooping, 0, ""));
if ((lp_mission == libCamp_ge_MapID_MapTTychus05) && (gv_cantinaState == ge_CantinaStates_Normal)) {
gf_TurnAnimationPropertiesOnOffInstantly(gv_cantinaProps, "A", false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:35132
libNtve_gf_StopAllVideoTexturesOnUnit(gv_cantinaTV);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_cantinaTV, "video_static");
libNtve_gf_SendActorMessageToUnit(gv_cantinaTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagLooping, 0, ""));
UIClearMessages(PlayerGroupAll(), c_messageAreaSubtitle);
CinematicFade(false, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:37455
Wait(2.0, c_timeGame);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_marSaraTV, "video_newsreport_traynor00_00");
libNtve_gf_SendActorMessageToUnit(gv_marSaraTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 24, c_textureVideoPlayFlagSynced, 0, ""));
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromUnit(gv_marSaraTV, false, false, "Talk"), c_invalidPortraitId, SoundLink("TVTRaynor00Lockwell00001", -1), 0.0, c_transmissionDurationAdd, true);
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromUnit(gv_marSaraTV, false, false, "Talk"), c_invalidPortraitId, SoundLink("TVTRaynor00Arcturus00005", -1), 0.0, c_transmissionDurationAdd, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:37535
CameraApplyInfo(1, CameraInfoFromId(468), 20.0, -1, 10, true);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_marSaraTV, "video_static");
libNtve_gf_SendActorMessageToUnit(gv_marSaraTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagLooping, 1, "Transmission"));
CinematicFade(true, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
Wait(0.75, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:37539
Wait(0.75, c_timeGame);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_marSaraTV, "video_newsreport_traynor01_00");
libNtve_gf_SendActorMessageToUnit(gv_marSaraTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
TriggerWaitForTrigger(gt_TVNewsEventEnd, false);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:37658
CameraApplyInfo(1, CameraInfoFromId(468), 20.0, -1, 10, true);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_marSaraTV, "video_static");
libNtve_gf_SendActorMessageToUnit(gv_marSaraTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagLooping, 1, "Transmission"));
CinematicFade(true, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
Wait(0.75, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:37662
Wait(0.75, c_timeGame);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_marSaraTV, "video_newsreport_traynor02_00");
libNtve_gf_SendActorMessageToUnit(gv_marSaraTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
TriggerWaitForTrigger(gt_TVNewsEventEnd, false);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:37787
CameraApplyInfo(1, CameraInfoFromId(587), 30.0, -1, 10, true);
libNtve_gf_PlayMovieTextureOnUnitActor(gv_cantinaTV, "video_static");
libNtve_gf_SendActorMessageToUnit(gv_cantinaTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagLooping, 1, "Transmission"));
CinematicFade(true, 0.5, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
Wait(0.75, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:37796
libNtve_gf_PlayMovieTextureOnUnitActor(gv_cantinaTV, "video_newsreport_thanson01_00");
}
libNtve_gf_SendActorMessageToUnit(gv_cantinaTV, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
TriggerWaitForTrigger(gt_TVNewsEventEnd, false);
return true;
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1081
// Automatic Variable Declarations
// Implementation
return MakeMsgTextureVideoPlay(TextureGetSlotName(lp_texture), TextureGetSlotComponent(lp_texture), lp_fPS, lp_textureVideoPlayFlags, lp_soundType, lp_attachQuery);
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:976
// Automatic Variable Declarations
// Implementation
return MakeMsgTextureVideoPlay(TextureGetSlotName(lp_texture), TextureGetSlotComponent(lp_texture), lp_fPS, lp_textureVideoPlayFlags, lp_soundType, lp_attachQuery);
}
mods/missionpacks/novacampaign.sc2mod — base.sc2data/LibNCMI.galaxy:4648
ActorSend(ActorFrom("::external.Nova03_040"), "Attach ::external.FunTest {Origin 0} SOpAttachOrigin");
ActorSend(libNCMI_gv_nM_CreditsCutsceneNewsScreen, libNtve_gf_ActorMsg1("TextureSelectById", ("video_newsreport_smx3_mp03_040")));
ActorSend(libNCMI_gv_nM_CreditsCutsceneNewsScreen, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber");
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 0.0);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:641
ActorSend(ActorFrom("::external.NovaTV"), "Attach ::external.FunTest {Origin 0} SOpAttachOrigin");
ActorSend(gv_mP01_030_NewsScreen, libNtve_gf_ActorMsg1("TextureSelectById", ("video_newsreport_smx3_mp01_030")));
ActorSend(gv_mP01_030_NewsScreen, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
return true;
}
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:831
ActorSend(ActorFrom("::external.Nova02_020"), "Attach ::external.FunTest {Origin 0} SOpAttachOrigin");
ActorSend(gv_mP02_020_Screen, libNtve_gf_ActorMsg1("TextureSelectById", ("video_newsreport_smx3_mp02_020")));
ActorSend(gv_mP02_020_Screen, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeWS");
return true;
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:1149
ActorSend(ActorFrom("::external.Nova02_040"), "Attach ::external.FunTest {Origin 0} SOpAttachOrigin");
ActorSend(gv_mP02_040_Screen, libNtve_gf_ActorMsg1("TextureSelectById", ("video_newsreport_smx3_mp02_040")));
ActorSend(gv_mP02_040_Screen, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 10.0, 1.5);
mods/novastoryassets.sc2mod — base.sc2maps/maps/campaign/nova/nstory01.sc2map/MapScript.galaxy:1373
ActorSend(gv_mP03_040_Screen, libNtve_gf_ActorMsg1("TextureSelectById", ("video_newsreport_smx3_mp03_040")));
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber");
ActorSend(gv_mP03_040_Screen, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 6.0);
return true;
mods/novastoryassets.sc2mod — base2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:8868
ActorSend(ActorFrom("::external.Nova02_040"), "Attach ::external.FunTest {Origin 0} SOpAttachOrigin");
ActorSend(gv_mP02_040_Screen, libNtve_gf_ActorMsg1("TextureSelectById", ("video_newsreport_smx3_mp02_040")));
ActorSend(gv_mP02_040_Screen, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 10.0, 1.5);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:641
ActorSend(ActorFrom("::external.NovaTV"), "Attach ::external.FunTest {Origin 0} SOpAttachOrigin");
ActorSend(gv_mP01_030_NewsScreen, libNtve_gf_ActorMsg1("TextureSelectById", ("video_newsreport_smx3_mp01_030")));
ActorSend(gv_mP01_030_NewsScreen, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
return true;
}
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:831
ActorSend(ActorFrom("::external.Nova02_020"), "Attach ::external.FunTest {Origin 0} SOpAttachOrigin");
ActorSend(gv_mP02_020_Screen, libNtve_gf_ActorMsg1("TextureSelectById", ("video_newsreport_smx3_mp02_020")));
ActorSend(gv_mP02_020_Screen, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeWS");
return true;
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:1149
ActorSend(ActorFrom("::external.Nova02_040"), "Attach ::external.FunTest {Origin 0} SOpAttachOrigin");
ActorSend(gv_mP02_040_Screen, libNtve_gf_ActorMsg1("TextureSelectById", ("video_newsreport_smx3_mp02_040")));
ActorSend(gv_mP02_040_Screen, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 10.0, 1.5);
mods/novastoryassets.sc2mod/base.sc2maps/maps/campaign/nova/nstory01.sc2map — MapScript.galaxy:1373
ActorSend(gv_mP03_040_Screen, libNtve_gf_ActorMsg1("TextureSelectById", ("video_newsreport_smx3_mp03_040")));
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP03_ValeriansChamber");
ActorSend(gv_mP03_040_Screen, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 100.0, 6.0);
return true;
mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2map — MapScript.galaxy:8868
ActorSend(ActorFrom("::external.Nova02_040"), "Attach ::external.FunTest {Origin 0} SOpAttachOrigin");
ActorSend(gv_mP02_040_Screen, libNtve_gf_ActorMsg1("TextureSelectById", ("video_newsreport_smx3_mp02_040")));
ActorSend(gv_mP02_040_Screen, MakeMsgTextureVideoPlay("video", c_textureSlotComponentDefault, 30, c_textureVideoPlayFlagSynced, 1, "Transmission"));
SoundChannelDSPInsert(PlayerGroupAll(), c_soundCategoryTV, "Reverb_NovaMP02_GriffinBridgeMS");
SoundChannelSetVolume(PlayerGroupAll(), c_soundCategoryTV, 10.0, 1.5);