# Texture Group Apply

Grammar — TextureGroupApply textureProps
FlagsFunction

Constructs and returns a TextureGroupApply message based on the parameters. This message will change which set of textures are being displayed on an actor. An example of this is the Vespene Geyser unit, which has a different texture set (or prop) for each tileset. Note: This is a relatively advanced actor concept, as the textures must be set up in the data in order for a model to display them.

# Arguments

  • string — Texture Props

Returns — string<actormsg>

string libNtve_gf_TextureGroupApply(
	string lp_textureProps,
);

Category: Actor / Message Constructors

# Examples

— None found —