# Convert 3D Rotation To String

FlagsFunction

Converts and combines the Forward X,Y,Z parameters, and the Up X,Y,Z parameters, into a string with the format ,.

# Arguments

  • fixed — Forward X
  • fixed — Forward Y
  • fixed — Forward Z
  • fixed — Up X
  • fixed — Up Y
  • fixed — Up Z

Returns — string

string libNtve_gf_Convert3DRotationToString(
	fixed lp_forwardX,
	fixed lp_forwardY,
	fixed lp_forwardZ,
	fixed lp_upX,
	fixed lp_upY,
	fixed lp_upZ,
);

Category: Conversion / Actor Conversions

# Examples

# mods/core.sc2mod

NativeLib.galaxy

// L934
libNtve_gf_Convert3DRotationToString(lp_forwardX, lp_forwardY, lp_forwardZ, lp_upX, lp_upY, lp_upZ)
// L2249
libNtve_gf_Convert3DRotationToString(lp_forwardX, lp_forwardY, lp_forwardZ, lp_upX, lp_upY, lp_upZ)
// L823
libNtve_gf_Convert3DRotationToString(lp_forwardX, lp_forwardY, lp_forwardZ, lp_upX, lp_upY, lp_upZ)
// L1933
libNtve_gf_Convert3DRotationToString(lp_forwardX, lp_forwardY, lp_forwardZ, lp_upX, lp_upY, lp_upZ)