# Convert XY To String
Flags —
Function
Converts the X and Y parameters into a string with the format “X,Y”.
# Arguments
fixed
— Xfixed
— Y
Returns — string
string libNtve_gf_ConvertXYToString(
fixed lp_x,
fixed lp_y,
);
# Related
Category: Conversion / Actor Conversions
- [F] —
string
— Convert Color To String — ( libNtve_gf_ConvertColorToString ) - [F] —
string
— Convert Bearings To String — ( libNtve_gf_ConvertBearingsToString ) - [F] —
string
— Convert XY To String — ( libNtve_gf_ConvertXYToString ) - [F] —
string
— Convert 3D Vector To String — ( libNtve_gf_Convert3DVectorToString ) - [F] —
string
— Convert 3D Rotation To String — ( libNtve_gf_Convert3DRotationToString ) - [F] —
string
[ actormsg ] — Convert String To Actor Message — ( )
# Examples
# mods/core.sc2mod
// L413
libNtve_gf_ConvertXYToString(PointGetX(lp_position), PointGetY(lp_position))
// L719
libNtve_gf_ConvertXYToString(lp_x, lp_y)
// L296
libNtve_gf_ConvertXYToString(PointGetX(lp_position), PointGetY(lp_position))
// L608
libNtve_gf_ConvertXYToString(lp_x, lp_y)
# mods/warcoop/warclassic.sc2mod
// L268
libNtve_gf_ConvertXYToString(PointGetX(lp_position), PointGetY(lp_position))