# Pause/Unpause All Charges For Game
Grammar — pause|Pause/Unpause all charges for game
Flags —Native
|Action
Pauses or unpauses regen for all charges in the game.
# Arguments
bool
[ preset::PauseUnpauseOption ] — Pause
Returns — void
native void GamePauseAllCharges(bool inPaused);
# Related
Category: Game / Charges And Cooldowns
- [F] —
void
— Add Charge Remaining Regen Time For Game — ( GameAddChargeRegenRemaining ) - [F] —
void
— Add Charge Full Regen Time For Game — ( GameAddChargeRegenFull ) - [F] —
void
— Add Charge Used For Game — ( GameAddChargeUsed ) - [F] —
void
— Remove Charge Used For Game — ( libNtve_gf_GameRemoveChargeUsed ) - [F] —
fixed
— Charge Regen Remaining For Game — ( GameGetChargeRegen ) - [F] —
fixed
— Charge Regen Full For Game — ( GameGetChargeRegenFull ) - [F] —
fixed
— Game Charge Used — ( GameGetChargeUsed ) - [F] —
void
— Pause/Unpause All Charges For Game — ( GamePauseAllCharges ) - [F] —
void
— Add Cooldown For Game — ( GameAddCooldown ) - [F] —
void
— Remove Cooldown For Game — ( libNtve_gf_GameRemoveCooldown ) - [F] —
fixed
— Game Cooldown — ( GameGetCooldown ) - [F] —
void
— Pause/Unpause All Cooldowns For Game — ( GamePauseAllCooldowns )
# Examples
# campaigns/liberty.sc2campaign
// L1244
GamePauseAllCharges(true)
// L1302
GamePauseAllCharges(false)
// L707
GamePauseAllCharges(true)
// L1390
GamePauseAllCharges(false)
// L1244
GamePauseAllCharges(true)
// L1302
GamePauseAllCharges(false)
// L707
GamePauseAllCharges(true)
// L1390
GamePauseAllCharges(false)
# mods/core.sc2mod
// L2147
GamePauseAllCharges(true)
// L2162
GamePauseAllCharges(false)
// L1831
GamePauseAllCharges(true)
// L1846
GamePauseAllCharges(false)