# Charge Regen Remaining For Game
Grammar — Charge regen time of charge inCharge
Flags —Native
|Function
Returns the charge regen time for the specified global charge link.
# Arguments
string
— Charge
Returns — fixed
native fixed GameGetChargeRegen(string inCharge);
# Related
Category: Game / Charges And Cooldowns
- [F] —
void
— Add Charge Remaining Regen Time For Game — ( GameAddChargeRegenRemaining ) - [F] —
void
— Add Charge Full Regen Time For Game — ( GameAddChargeRegenFull ) - [F] —
void
— Add Charge Used For Game — ( GameAddChargeUsed ) - [F] —
void
— Remove Charge Used For Game — ( libNtve_gf_GameRemoveChargeUsed ) - [F] —
fixed
— Charge Regen Remaining For Game — ( GameGetChargeRegen ) - [F] —
fixed
— Charge Regen Full For Game — ( GameGetChargeRegenFull ) - [F] —
fixed
— Game Charge Used — ( GameGetChargeUsed ) - [F] —
void
— Pause/Unpause All Charges For Game — ( GamePauseAllCharges ) - [F] —
void
— Add Cooldown For Game — ( GameAddCooldown ) - [F] —
void
— Remove Cooldown For Game — ( libNtve_gf_GameRemoveCooldown ) - [F] —
fixed
— Game Cooldown — ( GameGetCooldown ) - [F] —
void
— Pause/Unpause All Cooldowns For Game — ( GamePauseAllCooldowns )
# Examples
# mods/core.sc2mod
// L3415
GameGetChargeRegen(lp_inCharge)
// L2911
GameGetChargeRegen(lp_inCharge)