# Apply Global Texture Group

Grammar — Apply the texture props textureProps globally
FlagsNative | Action

Applies texture props globally. If a model’s data is configured for texture swapping, and there is a texture available to the model with the global props, then that texture will be used.

# Arguments

  • string — Texture Props

Returns — void

native void ActorTextureGroupApplyGlobal(
	string textureProps,
);

Category: Actor / Utility

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L16072
ActorTextureGroupApplyGlobal("marsarabar")
// L16075
ActorTextureGroupApplyGlobal("bridge")
// L16078
ActorTextureGroupApplyGlobal("battlefield")
// L19854
ActorTextureGroupApplyGlobal("bridge")
// L19896
ActorTextureGroupApplyGlobal("cantina")
// L19980
ActorTextureGroupApplyGlobal("battlefield")
// L20179
ActorTextureGroupApplyGlobal("marsarabar")
// L16072
ActorTextureGroupApplyGlobal("marsarabar")
// L16075
ActorTextureGroupApplyGlobal("bridge")
// L16078
ActorTextureGroupApplyGlobal("battlefield")
// L19854
ActorTextureGroupApplyGlobal("bridge")
// L19896
ActorTextureGroupApplyGlobal("cantina")
// L19980
ActorTextureGroupApplyGlobal("battlefield")
// L20179
ActorTextureGroupApplyGlobal("marsarabar")