# Actor Scope From Actor
Grammar — Actor scope for actor
Flags —Native
|Function
Returns an actor’s scope.
# Arguments
actor
— Actor
Returns — actorscope
native actorscope ActorScopeFromActor(actor a);
# Related
Category: Actor / Utility
- [F] —
text
— Actor Get Text — ( ActorGetText ) - [F] —
actor
— Actor From Reference — ( ActorRefGet ) - [F] —
text
— Actor Scope Get Text — ( ActorScopeGetText ) - [F] —
actor
— Actor From — ( ActorFrom ) - [F] —
actor
— Actor From Actor — ( ActorFromActor ) - [F] —
actor
— Actor From Doodad — ( ActorFromDoodad ) - [F] —
actor
— Actor From Portrait — ( ActorFromPortrait ) - [F] —
actor
— Actor From Dialog Item — ( ActorFromDialogControl ) - [F] —
actor
— Actor From Scope — ( ActorFromScope ) - [F] —
actor
— Actor From Unit — ( libNtve_gf_MainActorofUnit ) - [F] —
actorscope
— Actor Scope From — ( ActorScopeFrom ) - [F] —
actorscope
— Actor Scope From Actor — ( ActorScopeFromActor ) - [F] —
actorscope
— Actor Scope From Portrait — ( ActorScopeFromPortrait ) - [F] —
actorscope
— Actor Scope From Dialog Item — ( ActorScopeFromDialogControl ) - [F] —
actorscope
— Actor Scope From Unit — ( ActorScopeFromUnit ) - [F] —
int
— Texture Slot Component — ( TextureGetSlotComponent ) - [F] —
string
— Texture Slot Name — ( TextureGetSlotName ) - [F] —
void
— Actor Set Reference — ( ActorRefSet ) - [F] —
void
— Apply Global Texture Group — ( ActorTextureGroupApplyGlobal ) - [F] —
void
— Remove Global Texture Group — ( ActorTextureGroupRemoveGlobal ) - [F] —
void
— Push Texture Group — ( ActorTextureGroupPush ) - [F] —
void
— Pop Texture Group — ( ActorTextureGroupPop ) - [F] —
void
— Make Actor Face Angle — ( libNtve_gf_MakeModelFaceAngle ) - [F] —
void
— Play Movie Texture On Unit Actor — ( libNtve_gf_PlayMovieTextureOnUnitActor ) - [F] —
void
— Stop All Video Textures On Unit — ( libNtve_gf_StopAllVideoTexturesOnUnit ) - [F] —
void
— Show/Hide Doodads In Region — ( libNtve_gf_ShowHideDoodadsInRegion ) - [F] —
void
— Actor Add Orient Update — ( ActorAddOrientUpdate )
# Examples
# campaigns/liberty.sc2campaign
// L2283
ActorScopeFromActor(gv_soundRegionActor)
// L2310
ActorScopeFromActor(gv_soundRegionActor)
// L2350
ActorScopeFromActor(gv_soundRegionActor)
// L2400
ActorScopeFromActor(gv_soundRegionActor)
// L5664
ActorScopeFromActor(gv_soundRegionActor)
// L2283
ActorScopeFromActor(gv_soundRegionActor)
// L2310
ActorScopeFromActor(gv_soundRegionActor)
// L2350
ActorScopeFromActor(gv_soundRegionActor)
// L2400
ActorScopeFromActor(gv_soundRegionActor)
// L5664
ActorScopeFromActor(gv_soundRegionActor)
// L1853
ActorScopeFromActor(gv_kerriganSoundRegionActor)
// L1919
ActorScopeFromActor(gv_narudSoundRegionActor)
// L538
ActorScopeFromActor(lv_actorRegion)
// L1853
ActorScopeFromActor(gv_kerriganSoundRegionActor)
// L1919
ActorScopeFromActor(gv_narudSoundRegionActor)
// L538
ActorScopeFromActor(lv_actorRegion)
// L521
ActorScopeFromActor(lv_actorRegion)
// L3792
ActorScopeFromActor(gv_soundRegionActor)
// L3832
ActorScopeFromActor(gv_soundRegionActor)
// L521
ActorScopeFromActor(lv_actorRegion)
// L3792
ActorScopeFromActor(gv_soundRegionActor)
// L3832
ActorScopeFromActor(gv_soundRegionActor)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L3688
ActorScopeFromActor(lv_actorRegion)
# mods/core.sc2mod
// L256
ActorScopeFromActor(lp_actor)
// L379
ActorScopeFromActor(lp_hostingActor)
// L1151
ActorScopeFromActor(lv_actorRegion)
// L1166
ActorScopeFromActor(lv_actorRegion)
// L1180
ActorScopeFromActor(lv_actorRegion)
// L1286
ActorScopeFromActor(lv_actorRegion)
// L1497
ActorScopeFromActor(lv_actorRegion)
// L1523
ActorScopeFromActor(lv_actorRegion)
// L132
ActorScopeFromActor(lp_actor)
// L255
ActorScopeFromActor(lp_hostingActor)
// L1046
ActorScopeFromActor(lv_actorRegion)
// L1062
ActorScopeFromActor(lv_actorRegion)
// L1076
ActorScopeFromActor(lv_actorRegion)
// L1182
ActorScopeFromActor(lv_actorRegion)
// L1306
ActorScopeFromActor(lv_actorRegion)
// L1332
ActorScopeFromActor(lv_actorRegion)
# mods/heroes.stormmod
// L929
ActorScopeFromActor(lv_actorRegion)
// L929
ActorScopeFromActor(lv_actorRegion)
# mods/heroesbrawlmods/arenamodemods/arenamode.stormmod
// L1303
ActorScopeFromActor(lv_actorRegion)
// L2521
ActorScopeFromActor(lv_actorRegion)
# mods/heroesbrawlmods/arenamodemods/gardenarena.stormmod
// L189
ActorScopeFromActor(lv_actorRegion)
# mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmod
// L2158
ActorScopeFromActor(lv_actorRegion)
# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod
// L1499
ActorScopeFromActor(lv_actorRegion)
# mods/heroesdata.stormmod
// L2932
ActorScopeFromActor(lv_actorRegion)
# mods/heroesdata.stormmod
// L3707
ActorScopeFromActor(libMapM_gv_mMGardensDragonSoundRegionActor)
// L7521
ActorScopeFromActor(libMapM_gv_mMGardensDragonSoundRegionActor)
# mods/heroesmapmods/battlegroundmapmods/gardenofterror.stormmod
// L422
ActorScopeFromActor(libMapM_gv_mapMechanicControllerActor)
// L457
ActorScopeFromActor(libMapM_gv_mapMechanicControllerActor)
# mods/heroesmapmods/battlegroundmapmods/towersofdoom.stormmod
// L690
ActorScopeFromActor(lv_actorRegion)
// L853
ActorScopeFromActor(lv_actorRegion)
// L1965
ActorScopeFromActor(lv_actorRegion)
# mods/missionpacks/novacampaign.sc2mod
// L3825
ActorScopeFromActor(lv_actorRegion)
# mods/starcoop/starcoop.sc2mod
// L11577
ActorScopeFromActor(lv_actorRegion)
// L21239
ActorScopeFromActor(libCOMI_gv_laserDrillSoundRegionActor[lv_player])
// L21282
ActorScopeFromActor(libCOMI_gv_laserDrillSoundRegionActor[lv_player])
// L21343
ActorScopeFromActor(libCOMI_gv_laserDrillBFGSoundRegionActor[lv_player])
// L21404
ActorScopeFromActor(libCOMI_gv_laserDrillNukeSoundRegionActor[lv_player])
// L21454
ActorScopeFromActor(libCOMI_gv_laserDrillNukeSoundRegionActor[lv_player])
# mods/starcoop/starcoop.sc2mod
// L10416
ActorScopeFromActor(libCOMU_gv_mutatorLaserDrillSoundRegionActor)
// L10456
ActorScopeFromActor(libCOMU_gv_mutatorLaserDrillSoundRegionActor)
# mods/warcoop/warclassicsystem.sc2mod
// L1567
ActorScopeFromActor(lv_aw)