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Appendix: Animation Names

Overview

StarCraft II has many common names for animations. They are the most commonly used combinations of the various valid Animation Tokens. Animations are called by these names by the engine using a Fuzzy Matching system, and by following these conventions, unit models are swappable for each other. While almost any combination of animation tokens can be used, in practice, units in StarCraft II favor a few predefined animations names. Most of which are listed in the AnimProp Floater. Any given model can have multiple variants of an animation, and the engine will choose one at random. For example, if a model defines 'Stand', 'Stand 01', and 'Stand 02', each will play with a 1/3rd likelihood. The Animation Priority system relies heavily on Animation Names, and it is worth cross referencing when choosing animation names.