sc2-gamedata
Tile.h
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1 // Tile.h generated from model.xml using generate-code.xsl
2 
3 #ifndef TILE_H
4 #define TILE_H
5 
6 #include "UnderlyingTypes.h"
7 
12 typedef enum
13 {
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21 
23 
28 typedef enum
29 {
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41 
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49 
51 
56 class CTile
57 {
58 public:
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70 
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107 
113 };
114 
115 #endif // TILE_H
real32 CapLength
Cap Length.
Definition: Tile.h:100
Elevated.
Definition: Tile.h:46
uint32 TileHeightRepetitions
Tile Height Repetitions.
Definition: Tile.h:94
qint32 int32
Definition: UnderlyingTypes.h:42
const int32 e_terrainTileFlagCount
Definition: Tile.h:50
ETerrainTileFlag
Terrain Tile Flag.
Definition: Tile.h:28
quint32 uint32
Definition: UnderlyingTypes.h:22
Reversed.
Definition: Tile.h:34
Definition: UnderlyingTypes.h:812
CFlags Flags
Flags.
Definition: Tile.h:76
float real32
Definition: UnderlyingTypes.h:52
Generic.
Definition: Tile.h:18
const int32 e_classIdCTileCount
Definition: Tile.h:22
real32 TileWidthDistance
Tile Width Distance.
Definition: Tile.h:88
real32 DefaultSplineWidth
Default Spline Width.
Definition: Tile.h:106
CImagePath EditorIcon
Editor Icon.
Definition: Tile.h:69
real32 TesselationDistance
Tesselation Distance.
Definition: Tile.h:82
Conform.
Definition: Tile.h:40
Definition: UnderlyingTypes.h:612
EClassIdCTile
Terrain Tile Type.
Definition: Tile.h:12
Generic.
Definition: Tile.h:56
real32 DefaultWingWidth
Default Wing Width.
Definition: Tile.h:112
CImagePath Material
Material.
Definition: Tile.h:63