std::vector< SLootChoice > ChildArray
Children.
Definition: Loot.h:180
Spawn.
Definition: Loot.h:93
EEffectPlayer SpawnOwner
Spawn Owner.
Definition: Loot.h:106
std::vector< CItemClassLink > ClassArray
Classes.
Definition: Loot.h:140
CEffectLink Effect
Effect.
Definition: Loot.h:126
Definition: UnderlyingTypes.h:224
EEffectPlayer
Effect Player.
Definition: Game.h:1810
Generic.
Definition: Loot.h:79
EClassIdCLoot
Generic.
Definition: Loot.h:13
qint32 int32
Definition: UnderlyingTypes.h:42
Definition: UnderlyingTypes.h:504
Effect.
Definition: Loot.h:31
Definition: UnderlyingTypes.h:294
uint32 MaxLevel
Maximum Level.
Definition: Loot.h:146
quint32 uint32
Definition: UnderlyingTypes.h:22
uint8 Chance
Chance.
Definition: Loot.h:66
uint32 MinCount
Minimum Count.
Definition: Loot.h:167
CLootLink Child
Loot.
Definition: Loot.h:72
EEffectLocation
Effect Location.
Definition: Game.h:1646
Set.
Definition: Loot.h:159
Item.
Definition: Loot.h:37
CFixed SpawnRange
Spawn Range.
Definition: Loot.h:112
CUnitLink Unit
Unit.
Definition: Loot.h:194
quint8 uint8
Definition: UnderlyingTypes.h:12
uint32 MaxCount
Maximum Count.
Definition: Loot.h:174
Item.
Definition: Loot.h:133
Unit.
Definition: Loot.h:187
Generic.
Definition: Loot.h:19
EEffectLocation SpawnLocation
Spawn Location.
Definition: Loot.h:100
uint32 MinLevel
Minimum Level.
Definition: Loot.h:152
Effect.
Definition: Loot.h:119
Definition: UnderlyingTypes.h:448
const int32 e_classIdCLootCount
Definition: Loot.h:53
Set.
Definition: Loot.h:43
Unit.
Definition: Loot.h:49
std::vector< CValidatorLink > ValidatorArray
Validators.
Definition: Loot.h:86
Spawn.
Definition: Loot.h:25