# Modify User Data (Actor)
Grammar — Set user data (userType, instance, field, index) to value
Flags —Native
|Action
Modifies user data for the given type, instance, and field. User data is defined in the Data module. Only works for fields marked as modifiable.
# Arguments
string
[ gamelink::User ] — User Typestring
[ userinstance ] — Instancestring
[ userfield ] — Fieldint
— Indexstring
[ gamelink::Actor ] — Value
Returns — void
native void UserDataSetActor(
string inType,
string inInstance,
string inField,
int inIndex,
string inValue,
);
# Related
Category: User Data / Set Value
- [F] —
void
— Load Variable Value Into User Data — ( ) - [F] —
void
— Modify User Data (Ability Command) — ( UserDataSetAbilCmd ) - [F] —
void
— Modify User Data (Actor) — ( UserDataSetActor ) - [F] —
void
— Modify User Data (Color) — ( UserDataSetColor ) - [F] —
void
— Modify User Data (Compare) — ( UserDataSetCompare ) - [F] —
void
— Modify User Data (Game Link) — ( UserDataSetGameLink ) - [F] —
void
— Modify User Data (Image) — ( UserDataSetImagePath ) - [F] —
void
— Modify User Data (Image Edge) — ( UserDataSetImageEdge ) - [F] —
void
— Modify User Data (Image Attach) — ( UserDataSetImageAttachPoint ) - [F] —
void
— Modify User Data (Integer) — ( UserDataSetInt ) - [F] —
void
— Modify User Data (Model) — ( UserDataSetModel ) - [F] —
void
— Modify User Data (Movie) — ( UserDataSetMovie ) - [F] —
void
— Modify User Data (Real) — ( UserDataSetFixed ) - [F] —
void
— Modify User Data (Sound) — ( UserDataSetSound ) - [F] —
void
— Modify User Data (String) — ( UserDataSetString ) - [F] —
void
— Modify User Data (Text) — ( UserDataSetText ) - [F] —
void
— Modify User Data (Unit) — ( UserDataSetUnit ) - [F] —
void
— Modify User Data (Upgrade) — ( UserDataSetUpgrade ) - [F] —
void
— Modify User Data (User) — ( UserDataSetUser )
# Examples
— None found —