# Unit Rally Point Target Count
Grammar — Rally point target count for point point of unit
Flags —Native
|Function
Returns the rally point target count of a unit.
# Arguments
unit
— Unitint
— Point
Returns — int
native int UnitRallyPointTargetCount(
unit inUnit,
int inPoint,
);
# Related
Category: Unit / Orders
- [F] —
order
— Triggering Order — ( EventUnitOrder ) - [F] —
bool
— Issue Order — ( UnitIssueOrder ) - [F] —
bool
— Issue Order To Unit Group — ( UnitGroupIssueOrder ) - [F] —
int
— Unit Order Count — ( UnitOrderCount ) - [F] —
order
— Unit Order — ( UnitOrder ) - [F] —
bool
— Unit Order Is Acquired — ( UnitOrderIsAcquired ) - [F] —
bool
— Unit Has Order With Ability — ( UnitOrderHasAbil ) - [F] —
void
— Unit Is Issued Order — ( TriggerAddEventUnitOrder ) - [F] —
void
— Unit Becomes Idle — ( TriggerAddEventUnitBecomesIdle ) - [F] —
void
— Wait Until Unit Becomes Idle — ( UnitWaitUntilIdle ) - [F] —
void
— Wait Until Unit Group Becomes Idle — ( UnitGroupWaitUntilIdle ) - [F] —
int
— Unit Rally Point — ( UnitRallyPoint ) - [F] —
int
— Unit Rally Point Count — ( UnitRallyPointCount ) - [F] —
int
— Unit Rally Point Target Count — ( UnitRallyPointTargetCount ) - [F] —
point
— Unit Rally Point Target Point — ( UnitRallyPointTargetPoint ) - [F] —
unit
— Unit Rally Point Target Unit — ( UnitRallyPointTargetUnit ) - [F] —
fixed
— Unit Order Get Progress — ( UnitOrderGetProgress )
# Examples
# campaigns/swarmstory.sc2campaign
// L17225
UnitRallyPointTargetCount(lv_nearbyTownHall, 2)
// L19617
UnitRallyPointTargetCount(EventUnitProgressUnit(), 1)
// L19617
UnitRallyPointTargetCount(EventUnitProgressUnit(), 2)
// L19621
UnitRallyPointTargetCount(EventUnitProgressUnit(), 1)
// L19621
UnitRallyPointTargetCount(EventUnitProgressUnit(), 2)
# mods/voidprologue.sc2mod
// L8720
UnitRallyPointTargetCount(EventUnitProgressUnit(), 1)
// L8720
UnitRallyPointTargetCount(EventUnitProgressUnit(), 2)
// L8724
UnitRallyPointTargetCount(EventUnitProgressUnit(), 1)
// L8724
UnitRallyPointTargetCount(EventUnitProgressUnit(), 2)