# Charge Regen Remaining For Unit Ability
Grammar — Charge regen time remaining of charge inCharge on ability inAbil on unit inUnit
Flags —Native
|Function
Returns the charge regen time remaining for the specified ability charge link.
# Arguments
unit
— Unitstring
[ gamelink::Abil ] — Abilitystring
[ charge ] — Charge
Returns — fixed
native fixed UnitAbilityGetChargeRegen(
unit inUnit,
string inAbil,
string inCharge,
);
# Related
Category: Unit / Charges And Cooldowns
- [F] —
void
— Add Charge Remaining Regen Time For Unit Behavior — ( UnitBehaviorAddChargeRegenRemaining ) - [F] —
void
— Add Charge Remaining Regen Time For Unit Ability — ( UnitAbilityAddChargeRegenRemaining ) - [F] —
void
— Add Charge Remaining Regen Time For Unit — ( UnitAddChargeRegenRemaining ) - [F] —
void
— Add Charge Full Regen Time For Unit Behavior — ( UnitBehaviorAddChargeRegenFull ) - [F] —
void
— Add Charge Full Regen Time For Unit Ability — ( UnitAbilityAddChargeRegenFull ) - [F] —
void
— Add Charge Full Regen Time For Unit — ( UnitAddChargeRegenFull ) - [F] —
void
— Add Charge Used For Unit Behavior — ( UnitBehaviorAddChargeUsed ) - [F] —
void
— Add Charge Used For Unit Ability — ( UnitAbilityAddChargeUsed ) - [F] —
void
— Add Charge Used For Unit — ( UnitAddChargeUsed ) - [F] —
void
— Remove Charge Used For Unit Behavior — ( libNtve_gf_UnitBehaviorRemoveChargeUsed ) - [F] —
void
— Remove Charge Used For Unit Ability — ( libNtve_gf_UnitAbilityRemoveChargeUsed ) - [F] —
void
— Remove Charge Used For Unit — ( libNtve_gf_UnitRemoveChargeUsed ) - [F] —
fixed
— Charge Regen Remaining For Unit Behavior — ( UnitBehaviorGetChargeRegen ) - [F] —
fixed
— Charge Regen Remaining For Unit Ability — ( UnitAbilityGetChargeRegen ) - [F] —
fixed
— Charge Regen Remaining For Unit — ( UnitGetChargeRegen ) - [F] —
fixed
— Charge Regen Full For Unit Behavior — ( UnitBehaviorGetChargeRegenFull ) - [F] —
fixed
— Charge Regen Full For Unit Ability — ( UnitAbilityGetChargeRegenFull ) - [F] —
fixed
— Charge Regen Full For Unit — ( UnitGetChargeRegenFull ) - [F] —
fixed
— Charge Used For Unit Behavior — ( UnitBehaviorGetChargeUsed ) - [F] —
fixed
— Charge Used For Unit Ability — ( UnitAbilityGetChargeUsed ) - [F] —
fixed
— Charge Used For Unit — ( UnitGetChargeUsed ) - [F] —
void
— Add Cooldown For Unit Behavior — ( UnitBehaviorAddCooldown ) - [F] —
void
— Add Cooldown For Unit Ability — ( UnitAbilityAddCooldown ) - [F] —
void
— Modify Cooldown For Unit — ( UnitModifyCooldown ) - [F] —
void
— Clear Cooldowns For Unit — ( UnitClearCooldowns ) - [F] —
void
— Remove Cooldown For Unit Behavior — ( libNtve_gf_UnitBehaviorRemoveCooldown ) - [F] —
void
— Remove Cooldown For Unit Ability — ( libNtve_gf_UnitAbilityRemoveCooldown ) - [F] —
void
— Remove Cooldown For Unit — ( libNtve_gf_UnitRemoveCooldown ) - [F] —
fixed
— Cooldown For Unit Behavior — ( UnitBehaviorGetCooldown ) - [F] —
fixed
— Cooldown For Unit Abilty — ( UnitAbilityGetCooldown ) - [F] —
fixed
— Cooldown For Unit — ( UnitGetCooldown ) - [F] —
void
— Activate Ability Cooldowns — ( UnitAbilitySpendExplicit ) - [F] —
void
— Reset Ability Cooldowns — ( UnitAbilityReset ) - [F] —
fixed
— Ability Charge Info For Unit — ( UnitAbilityChargeInfo )
# Examples
# mods/core.sc2mod
// L5825
UnitAbilityGetChargeRegen(lp_inUnit, lp_inAbil, lp_inCharge)
// L4963
UnitAbilityGetChargeRegen(lp_inUnit, lp_inAbil, lp_inCharge)
# mods/starcoop/starcoop.sc2mod
// L9837
UnitAbilityGetChargeRegen(lp_unit, lp_ability, lp_cooldownLink)
// L9840
UnitAbilityGetChargeRegen(lp_unit, lp_ability, lp_cooldownLink)
// L10245
UnitAbilityGetChargeRegen(lp_unit, lp_ability, lp_cooldownLink)
// L10248
UnitAbilityGetChargeRegen(lp_unit, lp_ability, lp_cooldownLink)