# Set Next Loading Screen
Grammar — Set the next loading screen image to image and text to title, subtitle, body, and help
Flags —Native
|Action
Creates the next loading screen if transitioning to a new map from the current one.
# Arguments
string
[ filepath ] — Imagetext
— Titletext
— Subtitletext
— Bodytext
— Helpbool
— Wait For Input
Returns — void
native void UISetNextLoadingScreen(
string imagePath,
text title,
text subtitle,
text body,
text help,
bool waitForInput,
);
# Related
Category: UI / Transitions
- [F] —
void
— Set Next Movie — ( MoviePlayAfterGame ) - [F] —
void
— Set Next Loading Screen — ( UISetNextLoadingScreen ) - [F] —
void
— Set Next Loading Screen Image Scale — ( UISetNextLoadingScreenImageScale ) - [F] —
void
— Set Next Loading Screen Text Position — ( UISetNextLoadingScreenTextPosition ) - [F] —
void
— Set Restart Loading Screen Tip — ( UISetRestartLoadingScreen ) - [F] —
void
— Game Credits Finished — ( TriggerAddEventGameCreditsFinished )
# Examples
# campaigns/libertystory.sc2campaign
// L8403
UISetNextLoadingScreen("Assets\\Textures\\loading-lostviking.dds", StringToText(""), (StringExternal("Param/Value/lib_Camp_D1F4D6A7") + StringExternal("Param/Value/lib_Camp_3AB64EDD") + StringExternal("Param/Value/lib_Camp_8172429D")), StringToText(""), StringExternal("Param/Value/lib_Camp_5B28E86A"), true)
// L8412
UISetNextLoadingScreen(lv_image, lv_title, lv_subTitle, StringToText(""), lv_help, true)
// L8466
UISetNextLoadingScreen(lv_image, StringToText(""), StringToText(""), StringToText(""), StringExternal("Param/Value/lib_Camp_CFB915EF"), false)
# campaigns/swarmstory.sc2campaign
// L13210
UISetNextLoadingScreen(libSwaC_gf_StoryMapLoadingScreenImage("ZLab1"), StringToText(""), StringToText(""), StringToText(""), StringExternal(CatalogFieldValueGet(c_gameCatalogMap, lp_nextMap, "LoadingHelpRestart", c_playerAny)), lv_waitForKey)
// L13233
UISetNextLoadingScreen(lv_image, lv_title, lv_subtitle, lv_body, libSwaC_gf_StoryMapHelp(lp_nextMap), lv_waitForKey)
# campaigns/voidstory.sc2campaign
// L6885
UISetNextLoadingScreen(lv_image, StringToText(""), lv_subtitle, lv_body, libVoiC_gf_PC_CampaignMapHelp(lp_nextMap), lv_waitForKey)
# mods/missionpacks/campaigncommon.sc2mod
// L3039
UISetNextLoadingScreen(lv_image, StringToText(""), lv_subtitle, lv_body, libComC_gf_CC_MapHelp(lp_nextMap), lv_waitForKey)
# mods/voidprologue.sc2mod
// L6360
UISetNextLoadingScreen(lv_image, lv_title, lv_subtitle, lv_body, libA3DDD02B_gf_StoryMapHelp(lp_nextMap), lv_waitForKey)