# Purchase Exit

Grammar — Player player exits the purchase interface
FlagsNative | Event

This event fires when the specified player exits the storymode armory tech purchase interface.

# Arguments

  • int — Player

Returns — void

native void TriggerAddEventPurchaseExit(
	trigger t,
	int player,
);

Category: Story / Tech Purchase Panel / Interaction

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L12608
TriggerAddEventPurchaseExit(libCamp_gt_TSTechConsoleExit, c_playerAny)