# Set Selected Hero Talent Tree
Grammar — Set Selected Hero Talent Tree(player, talentTreeIndex)
Flags —Native
|Action
# Arguments
int
— Playerint
— Talent Tree Index
Returns — void
native void TalentTreeSetSelectedHeroTalentTree(
int inPlayer,
int inTalentTreeIndex,
);
# Related
Category: Talent Tree / Basic
- [F] —
string
[ gamelink::Talent ] — Get Hero Talent Link — ( TalentTreeGetHeroTalentLink ) - [F] —
bool
— Can Select Hero Talent Tree — ( TalentTreeCanSelectHeroTalentTree ) - [F] —
void
— Set Selected Hero Talent Tree — ( TalentTreeSetSelectedHeroTalentTree ) - [F] —
int
— Get Selected Hero Talent Tree — ( TalentTreeGetSelectedHeroTalentTree ) - [F] —
int
— Get Selected Hero Talent Tree Column — ( TalentTreeGetSelectedHeroTalentTreeColumn ) - [F] —
bool
— Talent Tree Is Allowed — ( TalentTreeAllowed ) - [F] —
void
— Talent Tree Clear Tier — ( TalentTreeClearTier ) - [F] —
void
— Set Talent Tier Enabled — ( SetTalentTierEnabled ) - [F] —
void
— Set Talent Upgrade Required — ( SetTalentUpgradeRequired ) - [F] —
void
— Set Talents Enabled — ( SetTalentsEnabled ) - [F] —
void
— Set Talent Tree Selection Panel Dismiss Allowed — ( SetTalentTreeSelectionPanelDismissAllowed ) - [F] —
void
— Set Talent Tree Selection Panel Auto Show — ( SetTalentTreeSelectionPanelAutoShow ) - [F] —
void
— Set Talent Tree Pause Game When Selection Panel Shown — ( SetTalentTreePauseGameWhenSelectionPanelShown ) - [F] —
void
— Set Talent Tree Hero Level — ( SetTalentTreeHeroLevel ) - [F] —
void
— HeroTalent Tree Selected — ( TriggerAddEventHeroTalentTreeSelected ) - [F] —
void
— HeroTalent Tree Selection Panel Shown — ( TriggerAddEventHeroTalentTreeSelectionPanelShown ) - [F] —
void
— HeroTalent Tree Selection Panel Hidden — ( TriggerAddEventHeroTalentTreeSelectionPanelHidden )
# Examples
# mods/heroesdata.stormmod
// L1646
TalentTreeSetSelectedHeroTalentTree(lp_trigPlayer, lp_talentIndex)
# mods/heroesdata.stormmod
— StartingExperienceLib.galaxy
// L1775
TalentTreeSetSelectedHeroTalentTree(libStEx_gv_pLAYER_01_USER, (libStEx_gv_talents_TalentChoices[lv_itTier].lv_selection + lv_numPreviousTalents))