# Set Player Race
Grammar — Set Player player’s race to race.
Flags —Native
|Action
Sets the race of the specified player.
# Arguments
int
— Playerstring
[ gamelink::Race ] — Race
Returns — void
native void PlayerSetRace(int inPlayer, string inRace);
# Related
Category: Player / Player Settings
- [F] —
void
— Modify Player Property (Integer) — ( PlayerModifyPropertyInt ) - [F] —
void
— Modify Player Property (Real) — ( PlayerModifyPropertyFixed ) - [F] —
int
— Player Property (Integer) — ( PlayerGetPropertyInt ) - [F] —
fixed
— Player Property (Real) — ( PlayerGetPropertyFixed ) - [F] —
void
— Modify Player Score (Integer) — ( PlayerScoreValueSetFromInt ) - [F] —
void
— Modify Player Score (Real) — ( PlayerScoreValueSetFromFixed ) - [F] —
int
— Player Score Value (Integer) — ( PlayerScoreValueGetAsInt ) - [F] —
fixed
— Player Score Value (Real) — ( PlayerScoreValueGetAsFixed ) - [F] —
void
— Turn Player Flag On/Off — ( PlayerSetState ) - [F] —
bool
— Player Flag Check — ( PlayerGetState ) - [F] —
bool
— Player License Check — ( PlayerHasLicense ) - [F] —
bool
— Player Access Check — ( PlayerHasAccessTo ) - [F] —
bool
— Player Has Reward — ( PlayerHasReward ) - [F] —
bool
— Player Has Talent — ( PlayerHasTalent ) - [F] —
text
— Name Of Player — ( PlayerName ) - [F] —
string
— Handle Of Player — ( PlayerHandle ) - [F] —
string
[ gamelink::Race ] — Race Of Player — ( PlayerRace ) - [F] —
string
[ gamelink::Hero ] — Hero Of Player — ( PlayerHero ) - [F] —
string
[ gamelink::Skin ] — Skin Of Player — ( PlayerSkin ) - [F] —
string
[ gamelink::Mount ] — Mount Of Player — ( PlayerMount ) - [F] —
string
[ gamelink::Spray ] — Spray Of Player — ( PlayerSpray ) - [F] —
string
[ gamelink::Artifact ] — Artifact Of Player — ( PlayerArtifact ) - [F] —
int
— Artifact Rank Of Player — ( PlayerArtifactRank ) - [F] —
string
[ gamelink::Commander ] — Commander Of Player — ( PlayerCommander ) - [F] —
int
— Commander Level Of Player — ( PlayerCommanderLevel ) - [F] —
int
— Commander Mastery Level Of Player — ( PlayerCommanderMasteryLevel ) - [F] —
int
— Commander Mastery Talent Rank Of Player — ( PlayerCommanderMasteryTalentRank ) - [F] —
int
— Commander Selected Prestige Of Player — ( PlayerCommanderSelectedPrestige ) - [F] —
int
— Brutal Plus Difficulty of Player — ( PlayerBrutalPlusDifficulty ) - [F] —
int
— Retry Mutation Index of Player — ( PlayerRetryMutation ) - [F] —
int
— Allied Commander Enemy Wave Type — ( PlayerACEnemyWaveType ) - [F] —
point
— Start Location Of Player — ( PlayerStartLocation ) - [F] —
int
[ preset::PlayerController ] — Controller Of Player — ( PlayerType ) - [F] —
int
[ preset::PlayerStatus ] — Status Of Player — ( PlayerStatus ) - [F] —
void
— Set Player Color — ( PlayerSetColorIndex ) - [F] —
void
— Set Player Race — ( PlayerSetRace ) - [F] —
void
— Set Player Hero — ( PlayerSetHero ) - [F] —
void
— Set Player Skin — ( PlayerSetSkin ) - [F] —
void
— Set Player Console Skin — ( PlayerSetConsoleSkin ) - [F] —
void
— Apply Player Skin — ( PlayerApplySkin ) - [F] —
void
— Apply Player Skin (Replacing Existing Unit) — ( libNtve_gf_PlayerApplySkinReplacingExistingUnit ) - [F] —
void
— Set Player Mount — ( PlayerSetMount ) - [F] —
void
— Set Player Spray — ( PlayerSetSpray ) - [F] —
void
— Set Player Commander — ( PlayerSetCommander ) - [F] —
void
— Set Player Commander Level — ( PlayerSetCommanderLevel ) - [F] —
void
— Set Player Commander Mastery Level — ( PlayerSetCommanderMasteryLevel ) - [F] —
void
— Set Player Death Timer — ( PlayerSetDeathTimer ) - [F] —
void
— Set Player Bounds — ( PlayerSetBounds ) - [F] —
void
— Add Player Talent — ( PlayerAddTalent ) - [F] —
void
— Remove Player Talent — ( PlayerRemoveTalent ) - [F] —
void
— Add Player Response — ( PlayerAddResponse ) - [F] —
void
— Remove Player Response — ( PlayerRemoveResponse ) - [F] —
void
— Clear Player Response — ( PlayerClearResponse ) - [F] —
int
[ playercolor ] — Player Color — ( PlayerGetColorIndex ) - [F] —
void
— Override Player Option — ( PlayerOptionOverride ) - [F] —
string
— Player Hotkey Profile — ( PlayerGetHotkeyProfile ) - [F] —
void
— Player Property Changed — ( TriggerAddEventPlayerPropChange ) - [F] —
void
— Player Joins Game — ( TriggerAddEventPlayerJoin ) - [F] —
void
— Player Leaves Game — ( TriggerAddEventPlayerLeft ) - [F] —
int
— Triggering Player — ( EventPlayer ) - [F] —
int
[ preset::Player_Property_Get ] — Triggering Player Property — ( EventPlayerProperty ) - [F] —
int
— Triggering Player Property Change (Integer) — ( EventPlayerPropertyChangeInt ) - [F] —
fixed
— Triggering Player Property Change (Real) — ( EventPlayerPropertyChangeFixed ) - [F] —
void
— Player Add Label — ( PlayerAddLabel ) - [F] —
void
— Player Remove Label — ( PlayerRemoveLabel ) - [F] —
void
— Player Remove All Labels — ( PlayerRemoveAllLabels ) - [F] —
bool
— Player Has Label — ( PlayerHasLabel ) - [F] —
void
— Player Add Reward — ( PlayerAddReward )
# Examples
# campaigns/void.sc2campaign
// L846
PlayerSetRace(gv_p01_USER, "Terr")
// L858
PlayerSetRace(gv_p01_USER, "Zerg")
// L870
PlayerSetRace(gv_p01_USER, "Prot")
// L882
PlayerSetRace(gv_p01_USER, "Prot")
// L894
PlayerSetRace(gv_p01_USER, "Terr")
// L2855
PlayerSetRace(gv_p01_USER, "Terr")
// L2861
PlayerSetRace(gv_p01_USER, "Terr")
// L2867
PlayerSetRace(gv_p01_USER, "Zerg")
// L2873
PlayerSetRace(gv_p01_USER, "Prot")
// L8025
PlayerSetRace(gv_pLAYER_01_USER, "Terr")
// L8188
PlayerSetRace(gv_pLAYER_01_USER, "Terr")
// L846
PlayerSetRace(gv_p01_USER, "Terr")
// L858
PlayerSetRace(gv_p01_USER, "Zerg")
// L870
PlayerSetRace(gv_p01_USER, "Prot")
// L882
PlayerSetRace(gv_p01_USER, "Prot")
// L894
PlayerSetRace(gv_p01_USER, "Terr")
// L2855
PlayerSetRace(gv_p01_USER, "Terr")
// L2861
PlayerSetRace(gv_p01_USER, "Terr")
// L2867
PlayerSetRace(gv_p01_USER, "Zerg")
// L2873
PlayerSetRace(gv_p01_USER, "Prot")
// L8025
PlayerSetRace(gv_pLAYER_01_USER, "Terr")
// L8188
PlayerSetRace(gv_pLAYER_01_USER, "Terr")
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L1456
PlayerSetRace(1, "Prot")
// L6923
PlayerSetRace(1, "Terr")
# campaigns/voidstory.sc2campaign
// L1417
PlayerSetRace(1, "Prot")
// L1690
PlayerSetRace(1, "Terr")
// L7627
PlayerSetRace(1, "Zerg")
# mods/starcoop/starcoop.sc2mod
// L999
PlayerSetRace(lp_player, lv_aIPlayerRace)
// L1089
PlayerSetRace(lp_player, lv_aIPlayerRace)
# mods/starcoop/starcoop.sc2mod
// L4435
PlayerSetRace(1, libCOOC_gf_CC_CommanderRace(lv_commander1))
// L4438
PlayerSetRace(2, libCOOC_gf_CC_CommanderRace(lv_commander2))
// L4524
PlayerSetRace(lp_player, libCOOC_gf_CC_CommanderRace(lv_chosenCommander))
// L4705
PlayerSetRace(1, libCOOC_gf_CC_CommanderRace("TerranRaynor"))
// L4707
PlayerSetRace(2, libCOOC_gf_CC_CommanderRace("ZergKerrigan"))
# mods/starcoop/starcoop.sc2mod
// L904
PlayerSetRace(lp_player, libCOOC_gf_CC_CommanderRace(libCOUI_gv_cU_CommanderSelection[lp_player]))
# mods/warcoop/warcoopdata.sc2mod
// L2184
PlayerSetRace(lv_player, lv_race)