# Pause/Unpause All Cooldowns For Player
Grammar — pause all cooldowns for player inPlayer
Flags —Native
|Action
Pauses or unpauses all cooldowns for the specified player.
# Arguments
int
— Playerbool
[ preset::PauseUnpauseOption ] — Pause
Returns — void
native void PlayerPauseAllCooldowns(
int inPlayer,
bool inPause,
);
# Related
Category: Player / Charges And Cooldowns
- [F] —
void
— Add Charge Remaining Regen Time For Player — ( PlayerAddChargeRegenRemaining ) - [F] —
void
— Add Charge Full Regen Time For Player — ( PlayerAddChargeRegenFull ) - [F] —
void
— Add Charge Used For Player — ( PlayerAddChargeUsed ) - [F] —
void
— Remove Charge Used For Player — ( libNtve_gf_PlayerRemoveChargeUsed ) - [F] —
fixed
— Charge Regen Remaining For Player — ( PlayerGetChargeRegen ) - [F] —
fixed
— Charge Regen Full For Player — ( PlayerGetChargeRegenFull ) - [F] —
fixed
— Player Charge Used — ( PlayerGetChargeUsed ) - [F] —
void
— Pause/Unpause All Charges For Player — ( PlayerPauseAllCharges ) - [F] —
void
— Add Cooldown For Player — ( PlayerAddCooldown ) - [F] —
void
— Remove Cooldown For Player — ( libNtve_gf_PlayerRemoveCooldown ) - [F] —
fixed
— Player Cooldown — ( PlayerGetCooldown ) - [F] —
void
— Pause/Unpause All Cooldowns For Player — ( PlayerPauseAllCooldowns )
# Examples
# campaigns/liberty.sc2campaign
// L897
PlayerPauseAllCooldowns(gv_p1_USER, true)
// L1691
PlayerPauseAllCooldowns(gv_p1_USER, false)
// L1250
PlayerPauseAllCooldowns(gv_p01_USER, false)
// L4686
PlayerPauseAllCooldowns(gv_p01_USER, true)
// L905
PlayerPauseAllCooldowns(gv_p01_USER, true)
// L937
PlayerPauseAllCooldowns(gv_p01_USER, false)
// L763
PlayerPauseAllCooldowns(gv_p01_USER, true)
// L1221
PlayerPauseAllCooldowns(gv_p01_USER, false)
// L714
PlayerPauseAllCooldowns(gv_pLAYER01_USER, true)
// L746
PlayerPauseAllCooldowns(gv_pLAYER01_USER, false)
// L854
PlayerPauseAllCooldowns(gv_pLAYER_01_USER, true)
// L881
PlayerPauseAllCooldowns(gv_pLAYER_01_USER, false)
// L897
PlayerPauseAllCooldowns(gv_p1_USER, true)
// L1691
PlayerPauseAllCooldowns(gv_p1_USER, false)
// L1250
PlayerPauseAllCooldowns(gv_p01_USER, false)
// L4686
PlayerPauseAllCooldowns(gv_p01_USER, true)
// L905
PlayerPauseAllCooldowns(gv_p01_USER, true)
// L937
PlayerPauseAllCooldowns(gv_p01_USER, false)
// L763
PlayerPauseAllCooldowns(gv_p01_USER, true)
// L1221
PlayerPauseAllCooldowns(gv_p01_USER, false)
// L714
PlayerPauseAllCooldowns(gv_pLAYER01_USER, true)
// L746
PlayerPauseAllCooldowns(gv_pLAYER01_USER, false)
// L854
PlayerPauseAllCooldowns(gv_pLAYER_01_USER, true)
// L881
PlayerPauseAllCooldowns(gv_pLAYER_01_USER, false)
// L5900
PlayerPauseAllCooldowns(gv_pLAYER_01_USER, false)
// L5900
PlayerPauseAllCooldowns(gv_pLAYER_01_USER, false)
# mods/core.sc2mod
// L2056
PlayerPauseAllCooldowns(lv_pickedPlayer, true)
// L2112
PlayerPauseAllCooldowns(lv_pickedPlayer, false)
// L1746
PlayerPauseAllCooldowns(lv_pickedPlayer, true)
// L1802
PlayerPauseAllCooldowns(lv_pickedPlayer, false)
# mods/heroesdata.stormmod
// L13818
PlayerPauseAllCooldowns(lv_vikingsPlayer, true)
// L13833
PlayerPauseAllCooldowns(lv_vikingsPlayer, true)
// L13866
PlayerPauseAllCooldowns(lv_vikingsPlayer, false)
# mods/heroesdata.stormmod
// L14608
PlayerPauseAllCooldowns(lv_timeStopVictimPlayer, true)
// L14656
PlayerPauseAllCooldowns(lv_timeStopVictimPlayer, false)
# mods/starcoop/starcoop.sc2mod
// L794
PlayerPauseAllCooldowns(lv_pickedPlayer, true)