# Order Set Target Passenger
Grammar — Set Target Passenger for inOrder to inPassenger
Flags —Native|Action
# Arguments
- order— Order
- unit— Passenger
Returns — void
native void OrderSetTargetPassenger(
	order inOrder,
	unit inUnit,
);
# Related
Category: Order / Orders To Be Issued
- Order Targeting Item — order— OrderTargetingItem
- Order Targeting Point — order— OrderTargetingPoint
- Revive Order Targeting Point — order— libNtve_gf_ReviveOrderTargetingPoint
- Order Targeting Relative Points — order— OrderTargetingRelativePoint
- Order Targeting Unit — order— OrderTargetingUnit
- Order Targeting Unit Group — order— OrderTargetingUnitGroup
- Order Targeting Valid Unit In Group — order— AIUnitGroupGetValidOrder
- Order With No Target — order— Order
- Revive Order With No Target — order— libNtve_gf_ReviveOrderWithNoTarget
- Change Autocast Mode — order— OrderSetAutoCast
- Order Set Target Item — void— OrderSetTargetItem
- Order Set Target Unit — void— OrderSetTargetUnit
- Order Set Target Point — void— OrderSetTargetPoint
- Order Set Target Passenger — void— OrderSetTargetPassenger
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:868
            if (unitToCheck != null) {
                ord = AICreateOrder(player, command, e_AB_TransportUnloadUnit); // unload the bunker.
                OrderSetTargetPassenger(ord, unitToCheck);
            }
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:839
            if (unitToCheck != null) {
                ord = AICreateOrder(player, command, e_AB_TransportUnloadUnit); // unload the bunker.
                OrderSetTargetPassenger(ord, unitToCheck);
            }