# Objective Primary
Grammar — objective is primary
Flags —Native
|Function
Returns true if the objective is a primary objective.
# Arguments
int
[ objective ] — Objective
Returns — bool
native bool ObjectiveGetPrimary(int inObjective);
# Related
Category: Objective / Advanced
- [F] —
void
— Set Objective Priority — ( ObjectiveSetPriority ) - [F] —
void
— Set Objective Description — ( ObjectiveSetDescription ) - [F] —
void
— Set Objective Players — ( ObjectiveSetPlayerGroup ) - [F] —
void
— Set Objective Text — ( ObjectiveSetName ) - [F] —
void
— Set Objective Type — ( ObjectiveSetPrimary ) - [F] —
void
— Move Objective to Beginning — ( ObjectiveSetLast ) - [F] —
void
— Move Objective to End — ( ObjectiveSetFirst ) - [F] —
void
— Move Objective to after Objective — ( ObjectiveSetAfter ) - [F] —
void
— Move Objective to before Objective — ( ObjectiveSetBefore ) - [F] —
text
— Objective Text — ( ObjectiveGetName ) - [F] —
text
— Objective Description — ( ObjectiveGetDescription ) - [F] —
playergroup
— Objective Players — ( ObjectiveGetPlayerGroup ) - [F] —
bool
— Objective Primary — ( ObjectiveGetPrimary ) - [F] —
int
— Objective Priority — ( ObjectiveGetPriority ) - [F] —
void
— Destroy Objective — ( ObjectiveDestroy ) - [F] —
void
— Destroy All Objectives — ( ObjectiveDestroyAll )
# Examples
# campaigns/libertystory.sc2campaign
// L4521
ObjectiveGetPrimary(lp_objective)
// L4722
ObjectiveGetPrimary(lv_objective)