# Units In Unit Group With Custom Value
Grammar — Units in group|Unit Group with custom value index equal to value
Flags —Function
# Arguments
unitgroup
— Groupint
— Indexfixed
— Value
Returns — unitgroup
unitgroup libNtve_gf_UnitsInUnitGroupWithCustomValue(
unitgroup lp_group,
int lp_index,
fixed lp_value,
);
# Related
Category: Unit Group / Useful Unit Groups
- [F] —
unitgroup
— Empty Unit Group — ( UnitGroupEmpty ) - [F] —
unitgroup
— Idle Units For Player — ( UnitGroupIdle ) - [F] —
unitgroup
— Convert Unit To Unit Group — ( libNtve_gf_ConvertUnitToUnitGroup ) - [F] —
unitgroup
— Units In Region Matching Condition — ( UnitGroup ) - [F] —
int
— Unit Count In Region Matching Condition — ( UnitCount ) - [F] —
unitgroup
— Units Near Point Matching Condition — ( UnitGroupSearch ) - [F] —
unitgroup
— Units In Region With Alliance To Player — ( UnitGroupAlliance ) - [F] —
int
— Unit Count In Region With Alliance To Player — ( UnitCountAlliance ) - [F] —
unitgroup
— Units In Region With Alliance To Player Matching Condition — ( libNtve_gf_UnitsInRegionWithAllianceToPlayerMatchingCondition ) - [F] —
unitgroup
— Units In Unit Group For Player — ( UnitGroupFilterPlayer ) - [F] —
unitgroup
— Units In Unit Group Matching Condition — ( UnitGroupFilter ) - [F] —
unitgroup
— Units In Unit Group Targetable As — ( UnitGroupFilterPlane ) - [F] —
unitgroup
— Units In Unit Group With Alliance — ( UnitGroupFilterAlliance ) - [F] —
unitgroup
— Units In Unit Group With Custom Value — ( libNtve_gf_UnitsInUnitGroupWithCustomValue ) - [F] —
unitgroup
— Units In Unit Group Within Region — ( UnitGroupFilterRegion )
# Examples
# campaigns/swarm.sc2campaign
// L636
libNtve_gf_UnitsInUnitGroupWithCustomValue(gv_virophages, 1, 0.0)
// L636
libNtve_gf_UnitsInUnitGroupWithCustomValue(gv_virophages, 1, 0.0)