# Set Dialog Item Model
Grammar — Set dialogItem Model to model for players
Flags —Action
Sets a Dialog Item’s Model
# Arguments
int
[ control ] — Dialog Itemstring
[ gamelink::Model ] — Modelplayergroup
— Players
Returns — void
void libNtve_gf_SetDialogItemModel(
int lp_dialogItem,
string lp_model,
playergroup lp_players,
);
# Related
Category: Dialog / Dialog Item Tools
- [F] —
void
— Dialog Item Send Animation Event 2 — ( DialogControlSetAnimationState ) - [F] —
void
— Position Subtitle to Dialog Item — ( DialogSetSubtitlePositionOverrideControl ) - [F] —
void
— Clear Subtitle Position Dialog Item — ( DialogClearSubtitlePositionOverrideControl ) - [F] —
void
— Destroy All Dialog Items — ( DialogControlDestroyAll ) - [F] —
int
[ dialog ] — Dialog Containing Dialog Item — ( DialogControlGetDialog ) - [F] —
int
[ preset::ControlType ] — Dialog Item Type — ( DialogControlGetType ) - [F] —
void
— Set Dialog Item Color — ( libNtve_gf_SetDialogItemColor ) - [F] —
void
— Set Dialog Item Style — ( libNtve_gf_SetDialogItemStyle ) - [F] —
void
— Set Dialog Item Text Writeout — ( libNtve_gf_SetDialogItemTextWriteout ) - [F] —
void
— Set Dialog Item Text Writeout Duration — ( libNtve_gf_SetDialogItemTextWriteoutDuration ) - [F] —
void
— Set Dialog Item Tooltip — ( libNtve_gf_SetDialogItemTooltip ) - [F] —
color
— Dialog Item Color — ( libNtve_gf_DialogItemColor ) - [F] —
string
[ fontstyle ] — Dialog Item Style — ( libNtve_gf_DialogItemStyle ) - [F] —
text
— Dialog Item Tooltip — ( libNtve_gf_DialogItemTooltip ) - [F] —
void
— Destroy Dialog Item — ( DialogControlDestroy ) - [F] —
void
— Set Dialog Item Image — ( libNtve_gf_SetDialogItemImage ) - [F] —
void
— Set Dialog Item Hover Image — ( libNtve_gf_SetDialogItemImage2 ) - [F] —
void
— Set Dialog Item Image Type — ( libNtve_gf_SetDialogItemImageType ) - [F] —
void
— Set Dialog Item Blend Mode — ( libNtve_gf_SetDialogItemBlendMode ) - [F] —
void
— Set Dialog Item Tiled — ( libNtve_gf_SetDialogItemImageType2 ) - [F] —
void
— Set Dialog Background — ( DialogSetImage ) - [F] —
string
— Dialog Item Image — ( libNtve_gf_DialogItemImage ) - [F] —
int
[ preset::ImageType ] — Dialog Item Image Type — ( libNtve_gf_DialogItemImageType ) - [F] —
void
— Fade Dialog Item Transparency — ( DialogControlFadeTransparency ) - [F] —
void
— Set Dialog Item Flash — ( libNtve_gf_SetDialogItemFlash ) - [F] —
void
— Set Dialog Item Cutscene — ( libNtve_gf_SetDialogItemCutscene ) - [F] —
void
— Dialog Item Invoke As Text — ( DialogControlInvokeAsText ) - [F] —
void
— Dialog Item Invoke As String — ( DialogControlInvokeAsString ) - [F] —
void
— Dialog Item Send Animation Event — ( DialogControlSendAnimationEvent ) - [F] —
void
— Dialog Item Set Animation Speed — ( DialogControlSetAnimationSpeed ) - [F] —
void
— Dialog Item Set Animation Time — ( DialogControlSetAnimationTime ) - [F] —
void
— Dialog Item Advance Animation — ( DialogControlAdvanceAnimation ) - [F] —
void
— Dialog Item Force Transition — ( DialogControlForceTransition ) - [F] —
void
— Dialog Item Request Focus — ( DialogControlRequestFocus ) - [F] —
void
— Set Dialog Item Achievement — ( libNtve_gf_SetDialogItemAchievement ) - [F] —
void
— Set Dialog Item Render Priority — ( libNtve_gf_SetDialogItemRenderPriority ) - [F] —
void
— Set Dialog Item Click On Down — ( libNtve_gf_SetDialogItemClickOnDown ) - [F] —
void
— Set Dialog Item Toggled — ( libNtve_gf_SetDialogItemToggled ) - [F] —
void
— Set Dialog Item Movie — ( libNtve_gf_SetDialogItemMovie ) - [F] —
void
— Set Dialog Item Desaturated — ( libNtve_gf_SetDialogItemDesaturated ) - [F] —
void
— Set Dialog Item Desaturation Color — ( libNtve_gf_SetDialogItemDesaturationColor ) - [F] —
void
— Set Dialog Item Custom Tooltip — ( libNtve_gf_SetDialogItemCustomTooltip ) - [F] —
void
— Set Dialog Item Unit — ( libNtve_gf_SetDialogItemUnit ) - [F] —
void
— Set Dialog Item Model — ( libNtve_gf_SetDialogItemModel ) - [F] —
void
— Set Dialog Item Animation — ( libNtve_gf_SetDialogItemAnimation ) - [F] —
void
— Set Dialog Item Camera — ( libNtve_gf_SetDialogItemCamera ) - [F] —
void
— Set Dialog Item Border Visible — ( libNtve_gf_SetDialogItemBorderVisible ) - [F] —
void
— Set Dialog Item Border Image — ( libNtve_gf_SetDialogItemBorderImage ) - [F] —
void
— Set Dialog Item Background Visible — ( libNtve_gf_SetDialogItemBackgroundVisible ) - [F] —
void
— Set Dialog Item Use Transition — ( libNtve_gf_SetDialogItemUseTransition ) - [F] —
void
— Set Dialog Item Muted — ( libNtve_gf_SetDialogItemMuted ) - [F] —
void
— Set Dialog Item Paused — ( libNtve_gf_SetDialogItemPaused ) - [F] —
void
— Set Dialog Item Accept Mouse — ( libNtve_gf_SetDialogItemAcceptMouse ) - [F] —
void
— Set Dialog Item Tint Color — ( libNtve_gf_SetDialogItemTintColor ) - [F] —
void
— Set Dialog Item Team Color — ( libNtve_gf_SetDialogItemTeamColor ) - [F] —
void
— Set Dialog Item Light — ( libNtve_gf_SetDialogItemLight ) - [F] —
void
— Set Dialog Item Transition Model — ( libNtve_gf_SetDialogItemTransitionModel ) - [F] —
void
— Set Dialog Item Force Visible — ( libNtve_gf_SetDialogItemForceVisible ) - [F] —
void
— Set Dialog Item Render Type — ( libNtve_gf_SetDialogItemRenderType ) - [F] —
void
— Set Dialog Item Unit Link — ( libNtve_gf_SetDialogItemUnitLink ) - [F] —
void
— Set Dialog Item Team Color Index — ( libNtve_gf_SetDialogItemTeamColorIndex ) - [F] —
void
— Set Dialog Item Animation Duration — ( libNtve_gf_SetDialogItemAnimationDuration ) - [F] —
void
— Set Dialog Item Animation Time — ( libNtve_gf_SetDialogItemAnimationTime ) - [F] —
void
— Set Dialog Item Actor — ( libNtve_gf_SetDialogItemActor ) - [F] —
void
— Set Dialog Item Behavior — ( libNtve_gf_SetDialogItemBehavior ) - [F] —
void
— Set Dialog Item Hotkey — ( libNtve_gf_SetDialogItemHotkey ) - [F] —
void
— Set Dialog Item Allowed Mouse Buttons — ( libNtve_gf_SetDialogItemAllowedMouseButtons ) - [F] —
void
— Set Dialog Item Alpha Mask — ( libNtve_gf_SetDialogItemAlphaMask ) - [F] —
void
— Set Dialog Item Animation Index — ( libNtve_gf_SetDialogItemAnimationIndex ) - [F] —
void
— Set Dialog Item Handle — ( libNtve_gf_SetDialogItemHandle ) - [F] —
void
— Set Dialog Item Border Color — ( libNtve_gf_SetDialogItemBorderColor ) - [F] —
void
— Set Dialog Item Fill Color — ( libNtve_gf_SetDialogItemFillColor ) - [F] —
void
— Set Dialog Item Submenu — ( libNtve_gf_SetDialogItemSubmenu ) - [F] —
void
— Set Dialog Item Unit Group — ( libNtve_gf_SetDialogItemUnitGroup ) - [F] —
void
— Set Dialog Item PlayerId — ( libNtve_gf_SetDialogItemPlayerId ) - [F] —
void
— Set Dialog Item Score Value Link — ( libNtve_gf_SetDialogItemScoreValueLink ) - [F] —
void
— Set Dialog Item State Index — ( libNtve_gf_SetDialogItemStateIndex )
# Examples
# campaigns/swarmstory.sc2campaign
// L3197
libNtve_gf_SetDialogItemModel(DialogControlLastCreated(), "KerriganLevelUpPortrait", PlayerGroupAll())
// L8527
libNtve_gf_SetDialogItemModel(DialogControlLastCreated(), "SMX1_ArmyMutationConfirmationButtonEffect", PlayerGroupAll())
// L11603
libNtve_gf_SetDialogItemModel(DialogControlLastCreated(), "SMX1_KerriganAbilityConfirmationButtonEffect", PlayerGroupAll())
# campaigns/void.sc2campaign
// L2595
libNtve_gf_SetDialogItemModel(gv_victoryUI_Portraits[1], "AdjutantPortrait", PlayerGroupAll())
// L2596
libNtve_gf_SetDialogItemModel(gv_victoryUI_Portraits[2], "DominionOfficer1Portrait", PlayerGroupAll())
// L2597
libNtve_gf_SetDialogItemModel(gv_victoryUI_Portraits[3], "QueenPortrait", PlayerGroupAll())
// L2598
libNtve_gf_SetDialogItemModel(gv_victoryUI_Portraits[4], "ExecutorPortrait", PlayerGroupAll())
// L2595
libNtve_gf_SetDialogItemModel(gv_victoryUI_Portraits[1], "AdjutantPortrait", PlayerGroupAll())
// L2596
libNtve_gf_SetDialogItemModel(gv_victoryUI_Portraits[2], "DominionOfficer1Portrait", PlayerGroupAll())
// L2597
libNtve_gf_SetDialogItemModel(gv_victoryUI_Portraits[3], "QueenPortrait", PlayerGroupAll())
// L2598
libNtve_gf_SetDialogItemModel(gv_victoryUI_Portraits[4], "ExecutorPortrait", PlayerGroupAll())
# campaigns/voidstory.sc2campaign
// L648
libNtve_gf_SetDialogItemModel(DialogControlLastCreated(), "UI_ArmyRoom_FactionButton", PlayerGroupAll())
// L882
libNtve_gf_SetDialogItemModel(libVCUI_gv_pU_ArmyFactionPortrait[lv_factionIndex], libVCUI_gf_PU_ArmyFactionGlowModel(libVoiC_gf_PC_ArmyUnitFaction(libVCUI_gv_pU_ArmyUnits[libVCUI_gv_pU_ArmyCategorySelectedIndex][lv_factionIndex])), PlayerGroupAll())
// L1769
libNtve_gf_SetDialogItemModel(libVCUI_gv_pU_MissionPortraitFrame, libVoiC_gf_PC_CampaignMapContactPortrait(lp_mission), PlayerGroupAll())
// L5148
libNtve_gf_SetDialogItemModel(DialogControlLastCreated(), "SOA_Calldown_UI", PlayerGroupAll())
// L8178
libNtve_gf_SetDialogItemModel(libVCUI_gv_pU_MissionPortraitFrame, "AmonDarkEx2Portrait", PlayerGroupAll())
// L8182
libNtve_gf_SetDialogItemModel(libVCUI_gv_pU_MissionPortraitFrame, "RohanaEx2PortraitNoBraids3D", PlayerGroupAll())
// L10148
libNtve_gf_SetDialogItemModel(DialogControlLastCreated(), "UI_SOA_ButtonActivate", PlayerGroupAll())
# mods/missionpacks/novacampaign.sc2mod
// L1009
libNtve_gf_SetDialogItemModel(libNCUI_gv_nU_MissionPortrait, libComC_gf_CC_MapContactPortrait(lp_mission), PlayerGroupAll())
// L1416
libNtve_gf_SetDialogItemModel(libNCUI_gv_nU_MissionPortrait, libComC_gf_CC_MapContactPortrait(libNCUI_gf_NU_NextAvailableMission()), PlayerGroupAll())
# mods/starcoop/starcoop.sc2mod
// L5016
libNtve_gf_SetDialogItemModel(DialogControlLastCreated(), "SOA_Calldown_UI", PlayerGroupAll())
# mods/voidprologue.sc2mod
// L6840
libNtve_gf_SetDialogItemModel(libA3DDD02B_gv_pP_MLContactPortrait, (CatalogFieldValueGet(c_gameCatalogMap, libA3DDD02B_gv_pP_NextMission, "ContactModelLink", c_playerAny)), PlayerGroupAll())
# mods/warcoop/warcoopdata.sc2mod
// L1288
libNtve_gf_SetDialogItemModel(libWCdr_gv_gameUI.lv_hero_Portrait, UserDataGetModel("PlayableLegends", libWCdr_gv_legends.lv_player[lp_player].lv_selectedLegend, "HeroPortraitModel", 1), lv_playergroup)