# Player Can Create Effect On Unit
Grammar — Player player can create effect on target
Flags —Function
Returns true if the specified player can execute the specified effect on the specified unit.
# Arguments
int
— Playerstring
[ gamelink::Effect ] — Effectunit
— Target
Returns — bool
bool libNtve_gf_PlayerCanCreateEffectOnUnit(
int lp_player,
string lp_effect,
unit lp_target,
);
# Related
Category: Environment / Effects
- [F] —
void
— Create Explosion At Point — ( libNtve_gf_CreateExplosionAtPoint ) - [F] —
void
— Create Effect At Point (From Player) — ( PlayerCreateEffectPoint ) - [F] —
void
— Create Effect On Unit (From Player) — ( PlayerCreateEffectUnit ) - [F] —
void
— Create Effect At Point (From Unit) — ( UnitCreateEffectPoint ) - [F] —
void
— Create Effect On Unit (From Unit) — ( UnitCreateEffectUnit ) - [F] —
void
— Damage Unit (From Unit) — ( UnitDamage ) - [F] —
bool
— Player Can Create Effect At Point — ( libNtve_gf_PlayerCanCreateEffectAtPoint ) - [F] —
bool
— Player Can Create Effect On Unit — ( libNtve_gf_PlayerCanCreateEffectOnUnit ) - [F] —
bool
— Unit Can Create Effect At Point — ( libNtve_gf_UnitCanCreateEffectAtPoint ) - [F] —
bool
— Unit Can Create Effect On Unit — ( libNtve_gf_UnitCanCreateEffectOnUnit ) - [F] —
void
— Destroy Effects — ( GameDestroyEffects ) - [F] —
void
— Effect Used — ( TriggerAddEventPlayerEffectUsed ) - [F] —
void
— Effect Used From Scope — ( TriggerAddEventPlayerEffectUsedFromScope ) - [F] —
string
[ gamelink::Effect ] — Triggering Effect Used — ( EventPlayerEffectUsed ) - [F] —
point
— Triggering Effect Point — ( EventPlayerEffectUsedPoint ) - [F] —
unit
— Triggering Effect Unit — ( EventPlayerEffectUsedUnit ) - [F] —
unit
— Triggering Effect Item — ( EventPlayerEffectUsedItem ) - [F] —
unit
— Triggering Effect Impact Unit — ( EventPlayerEffectUsedUnitImpact ) - [F] —
unit
— Triggering Effect Launch Unit — ( EventPlayerEffectUsedUnitLaunch ) - [F] —
int
— Triggering Effect Unit Owner — ( EventPlayerEffectUsedUnitOwner ) - [F] —
string
[ gamelink::Unit ] — Triggering Effect Unit Type — ( EventPlayerEffectUsedUnitType ) - [F] —
string
[ gamelink::Unit ] — Triggering Effect Item Type — ( EventPlayerEffectUsedItemType ) - [F] —
int
— Triggering Effect Amount (Integer) — ( EventPlayerEffectUsedAmountInt ) - [F] —
fixed
— Triggering Effect Amount (Real) — ( EventPlayerEffectUsedAmountFixed ) - [F] —
string
[ gamelink::Behavior ] — Triggering Effect Source Behavior — ( EventPlayerEffectUsedSourceBehavior ) - [F] —
string
[ gamelink::Weapon ] — Triggering Effect Weapon — ( EventPlayerEffectUsedWeapon ) - [F] —
string
[ gamelink::Abil ] — Triggering Effect Ability — ( EventPlayerEffectUsedAbil )
# Examples
# mods/starcoop/starcoop.sc2mod
// L16873
libNtve_gf_PlayerCanCreateEffectOnUnit(1, "TargetIsBeingDraggedByDehaka", lv_targetUnit)