# Dialog Item Text
Grammar — Text of dialogItem for player
Flags —Function
Returns the text of the dialog item for the specified player.
# Arguments
int
[ control ] — Dialog Itemint
— Player
Returns — text
text libNtve_gf_DialogItemText(
int lp_dialogItem,
int lp_player,
);
# Related
Category: Dialog / Dialog Items
- [F] —
int
[ control ] — Create Dialog Item — ( DialogControlCreate ) - [F] —
int
[ control ] — Create Dialog Item In Panel — ( DialogControlCreateInPanel ) - [F] —
int
[ control ] — Create Dialog Item From Template — ( DialogControlCreateFromTemplate ) - [F] —
int
[ control ] — Create Dialog Item In Panel From Template — ( DialogControlCreateInPanelFromTemplate ) - [F] —
int
[ control ] — Hookup Dialog Item — ( DialogControlHookup ) - [F] —
int
[ control ] — Hookup Standard Dialog Item — ( DialogControlHookupStandard ) - [F] —
int
[ control ] — Hookup Unit Status Dialog Item — ( DialogControlHookupUnitStatus ) - [F] —
void
— Show/Hide Dialog Item — ( DialogControlSetVisible ) - [F] —
void
— Enable/Disable Dialog Item — ( DialogControlSetEnabled ) - [F] —
void
— Set Dialog Item Text — ( libNtve_gf_SetDialogItemText ) - [F] —
void
— Set Dialog Item Observed Type — ( DialogControlSetObservedType ) - [F] —
int
[ control ] — Last Created Dialog Item — ( DialogControlLastCreated ) - [F] —
bool
— Dialog Item Is Visible — ( DialogControlIsVisible ) - [F] —
bool
— Dialog Item Is Enabled — ( DialogControlIsEnabled ) - [F] —
text
— Dialog Item Text — ( libNtve_gf_DialogItemText ) - [F] —
void
— Dialog Item Is Used — ( TriggerAddEventDialogControl ) - [F] —
int
[ control ] — Used Dialog Item — ( EventDialogControl ) - [F] —
int
[ preset::ControlEventType ] — Dialog Item Event Type — ( EventDialogControlEventType ) - [F] —
int
[ preset::MouseButton ] — Dialog Item Mouse Button — ( EventDialogControlMouseButton )
# Examples
# campaigns/liberty.sc2campaign
// L3842
libNtve_gf_DialogItemText(lp_button, 1)
// L3842
libNtve_gf_DialogItemText(lp_button, 1)
// L1044
libNtve_gf_DialogItemText(gv_toggleButton, gv_pLAYER_01_USER)
// L2286
libNtve_gf_DialogItemText(gv_toggleButton, 1)
// L1044
libNtve_gf_DialogItemText(gv_toggleButton, gv_pLAYER_01_USER)
// L2286
libNtve_gf_DialogItemText(gv_toggleButton, 1)
# mods/heroesdata.stormmod
// L8619
libNtve_gf_DialogItemText(libUIUI_gv_tutorialReferenceLabels[(lv_itIndex + 1)], 1)
# mods/starcoop/starcoop.sc2mod
// L5625
libNtve_gf_DialogItemText(libCOUI_gv_cU_WaveTimerWindowTitle[lv_windowIndex], 1)