# Convert Boolean To Text
Grammar — Text(value)
Flags —Function
Converts a boolean value to a text value.
# Arguments
bool
— Value
Returns — text
text libNtve_gf_ConvertBooleanToText(bool lp_value);
# Related
Category: Conversion / Basic Conversions
- [F] —
text
— Convert String To Text — ( StringToText ) - [F] —
string
— Convert Game Link To String — ( ) - [F] —
string
[ gamelink ] — Convert String To Game Link — ( ) - [F] —
string
[ catalogentry ] — Convert String To Catalog Entry — ( ) - [F] —
string
[ reference ] — Convert String To Catalog Reference — ( ) - [F] —
string
[ catalogfieldname ] — Convert String To Catalog Field Name — ( ) - [F] —
string
[ catalogfieldpath ] — Convert String To Catalog Field Path — ( ) - [F] —
string
[ catalogscope ] — Convert String To Catalog Scope — ( ) - [F] —
string
— Convert Catalog Entry To String — ( ) - [F] —
string
— Convert Catalog Reference To String — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Any -> Numeric) — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Any -> Upgrade) — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Upgrade -> Any) — ( ) - [F] —
string
[ reference ] — Convert Catalog Reference (Numeric -> Any) — ( ) - [F] —
string
— Convert Catalog Field Name To String — ( ) - [F] —
string
— Convert Catalog Field Path To String — ( ) - [F] —
string
— Convert Catalog Scope To String — ( ) - [F] —
string
[ filepath ] — Convert String To Image File — ( ) - [F] —
string
[ filepath ] — Convert String To Movie File — ( ) - [F] —
string
[ filepath ] — Convert String To Cutscene File — ( ) - [F] —
string
— Convert Conversation State Index To String — ( ) - [F] —
string
[ convstateindex ] — Convert String To Conversation State Index — ( ) - [F] —
string
— Convert User Data Instance To String — ( ) - [F] —
string
[ userinstance ] — Convert String To User Data Instance — ( ) - [F] —
fixed
— Convert String To Real — ( StringToFixed ) - [F] —
int
— Convert String To Integer — ( StringToInt ) - [F] —
abilcmd
— Convert String To Ability Command — ( StringToAbilCmd ) - [F] —
text
— Convert Real To Text — ( FixedToText ) - [F] —
text
— Convert Real To Text (Advanced) — ( FixedToTextAdvanced ) - [F] —
string
— Convert Real To String — ( FixedToString ) - [F] —
int
— Convert Real To Integer — ( FixedToInt ) - [F] —
text
— Convert Integer To Text — ( IntToText ) - [F] —
string
— Convert Integer To String — ( IntToString ) - [F] —
fixed
— Convert Integer To Real — ( IntToFixed ) - [F] —
text
— Convert Boolean To Text — ( libNtve_gf_ConvertBooleanToText ) - [F] —
int
— Convert Boolean To Integer — ( BoolToInt ) - [F] —
string
— Convert Boolean To String — ( libNtve_gf_ConvertBooleanToString ) - [F] —
bool
— Convert String To Boolean — ( libNtve_gf_ConvertStringToBoolean ) - [F] —
string
— Convert Point To String — ( libNtve_gf_ConvertPointToString ) - [F] —
point
— Convert String To Point — ( libNtve_gf_ConvertStringToPoint ) - [F] —
string
— Convert Image To String — ( ) - [F] —
int
— Convert Game User To Integer — ( ) - [F] —
text
— Format Number — ( FormatNumber ) - [F] —
text
— Format Duration — ( FormatDuration )
# Examples
# campaigns/liberty.sc2campaign
// L2816
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lp_jukeboxID].lv_startRandom)
// L2816
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lp_jukeboxID].lv_playback.lv_startedBefore)
// L4306
libNtve_gf_ConvertBooleanToText(gf_ActorWithConversation(ge_ActorID_ActorSwann))
// L4619
libNtve_gf_ConvertBooleanToText(lv_bankExist)
// L14569
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lv_jukeboxID].lv_startRandom)
// L14569
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lv_jukeboxID].lv_playback.lv_startedBefore)
// L2816
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lp_jukeboxID].lv_startRandom)
// L2816
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lp_jukeboxID].lv_playback.lv_startedBefore)
// L4306
libNtve_gf_ConvertBooleanToText(gf_ActorWithConversation(ge_ActorID_ActorSwann))
// L4619
libNtve_gf_ConvertBooleanToText(lv_bankExist)
// L14569
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lv_jukeboxID].lv_startRandom)
// L14569
libNtve_gf_ConvertBooleanToText(gv_jukeboxes[lv_jukeboxID].lv_playback.lv_startedBefore)
# campaigns/libertystory.sc2campaign
// L8326
libNtve_gf_ConvertBooleanToText(libCamp_gf_CampaignDebugModeIsOn("ProgressCheat"))
// L8429
libNtve_gf_ConvertBooleanToText((lp_resultFromVictory == c_gameOverVictory))
// L9849
libNtve_gf_ConvertBooleanToText(libCamp_gv_cPX_CampaignCompleted)
// L13072
libNtve_gf_ConvertBooleanToText(libCamp_gf_MissionStatusCheck(libCamp_ge_MapID_MapTTosh03B, libCamp_ge_MissionStatus_Completed))
// L13073
libNtve_gf_ConvertBooleanToText(libCamp_gf_MissionDifficultyCompleted(libCamp_ge_MapID_MapTTosh03B, 2))
// L13073
libNtve_gf_ConvertBooleanToText(libCamp_gf_MissionDifficultyCompleted(libCamp_ge_MapID_MapTTosh03B, 3))
// L14204
libNtve_gf_ConvertBooleanToText(libCamp_gv_tSX_IsSimulation)
// L14204
libNtve_gf_ConvertBooleanToText(libCamp_gv_tSX_IsVictoryPlayAgain)
# campaigns/swarmstory.sc2campaign
// L5675
libNtve_gf_ConvertBooleanToText(lp_condition)
// L7206
libNtve_gf_ConvertBooleanToText(lp_saveInHistory)
# campaigns/voidstory.sc2campaign
// L3365
libNtve_gf_ConvertBooleanToText(lp_condition)
// L5992
libNtve_gf_ConvertBooleanToText(lp_saveInHistory)
# mods/heroesdata.stormmod
// L1769
libNtve_gf_ConvertBooleanToText(lv_nPCPlayer)
// L1770
libNtve_gf_ConvertBooleanToText(lp_effectIsHeal)
# mods/heroesmapmods/battlegroundmapmods/alteracpass.stormmod
// L2088
libNtve_gf_ConvertBooleanToText(libMMAP_gv_dEBUG_CampDefendersOn)
// L2182
libNtve_gf_ConvertBooleanToText(libMMAP_gv_dEBUG_AlliedFlagTargetable)
# mods/missionpacks/campaigncommon.sc2mod
// L1104
libNtve_gf_ConvertBooleanToText(lp_condition)
# mods/starcoop/starcoop.sc2mod
// L3375
libNtve_gf_ConvertBooleanToText(lv_allowDisallow)
// L4272
libNtve_gf_ConvertBooleanToText(true)
// L4281
libNtve_gf_ConvertBooleanToText(false)
// L6236
libNtve_gf_ConvertBooleanToText(libCOOC_gv_cC_DebugTechSpam)
// L6265
libNtve_gf_ConvertBooleanToText(libCOOC_gv_cC_DebugTechSuperSpam)
# mods/voidprologue.sc2mod
// L4287
libNtve_gf_ConvertBooleanToText(lp_condition)
// L5400
libNtve_gf_ConvertBooleanToText(lp_saveInHistory)