# Start AI Personality For Player
Grammar — Start AI for player player using ai
Flags —Action
|CustomAI
Starts an AI personality as configured in the AI module.
# Arguments
string
[ aidef ] — Personalityint
— Player
Returns — void
# Related
Category: AI / Personalities
- [F] —
void
— Start AI Personalities For All Players — ( ) - [F] —
void
— Start AI Personality For Player — ( ) - [F] —
void
— Set Default Gather Point For Personality — ( ) - [F] —
void
— Run All Attack Waves For All Personalities — ( ) - [F] —
void
— Run All Attack Waves — ( ) - [F] —
void
— Run Attack Wave — ( ) - [F] —
void
— Turn All Attack Waves On/Off — ( ) - [F] —
void
— Turn Attack Wave On/Off — ( ) - [F] —
void
— Stop All Attack Waves For Personality — ( ) - [F] —
bool
— Attack Wave Is On — ( ) - [F] —
unitgroup
— Attack Wave Last Created Units — ( ) - [F] —
wave
— Attack Wave Last Created Wave — ( ) - [F] —
wave
— Last Created Wave For Personality — ( ) - [F] —
string
— Custom Data For Last Attack Wave — ( )
# Examples
— None found —