# Kick From Game
Grammar — Kick playerGroup from the game
Flags —Native
|Action
Kicks every player in the specified player group from the game
# Arguments
playergroup
— Player Group
Returns — void
native void KickFromGame(playergroup inPlayerGroup);
# Related
Category: Game / Transitions
- [F] —
void
— GameSetNextCampaignIndex — ( GameSetNextCampaignIndex ) - [F] —
void
— End Game For Player — ( GameOver ) - [F] —
void
— Restart Game — ( RestartGame ) - [F] —
void
— Kick From Game — ( KickFromGame ) - [F] —
void
— Set Next Map — ( GameSetNextMap ) - [F] —
void
— Set Transition Map — ( GameSetTransitionMap ) - [F] —
void
— Set Next Mission Difficulty — ( SetNextMissionDifficulty ) - [F] —
bool
— Game Is Transitioned — ( GameIsTransitionMap )
# Examples
# mods/heroesbrawlmods/arenamodemods/arenamode.stormmod
// L969
KickFromGame(PlayerGroupAll())
# mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod
// L4036
KickFromGame(PlayerGroupAll())
// L4066
KickFromGame(PlayerGroupAll())
// L12084
KickFromGame(PlayerGroupSingle(EventPlayer()))
// L2189
KickFromGame(PlayerGroupAll())
// L10197
KickFromGame(PlayerGroupAll())
// L11249
KickFromGame(PlayerGroupSingle(EventPlayer()))
# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod
// L1484
KickFromGame(PlayerGroupAll())
// L2756
KickFromGame(PlayerGroupAll())
# mods/heroesbrawlmods/brawlmapmods/lunarfestival.stormmod
// L274
KickFromGame(PlayerGroupAll())
# mods/heroesdata.stormmod
// L566
KickFromGame(libCore_gv_playerGroupFromPlayer[lp_player])
// L5706
KickFromGame(PlayerGroupAll())