# Effect History Entry Unit
Grammar — unit unit for effect history history entry index.
Flags —Native
|Function
# Arguments
effecthistory
— Historyint
— Indexint
[ preset::EffectUnit ] — Unit
Returns — unit
native unit EffectHistoryGetUnitByLocation(
effecthistory inHistory,
int inIndex,
int inLocation,
);
# Related
Category: Effect History / Entries
- [F] —
string
[ gamelink::Abil ] — Effect History Entry Ability — ( EffectHistoryGetAbil ) - [F] —
fixed
— Effect History Entry Amount — ( EffectHistoryGetAmountFixed ) - [F] —
int
— Effect History Entry Amount As Integer — ( EffectHistoryGetAmountInt ) - [F] —
string
[ gamelink::Effect ] — Effect History Entry Effect — ( EffectHistoryGetEffect ) - [F] —
fixed
— Effect History Entry Time — ( EffectHistoryGetTime ) - [F] —
int
[ preset::EffectHistory ] — Effect History Entry Type — ( EffectHistoryGetType ) - [F] —
unit
— Effect History Entry Unit — ( EffectHistoryGetUnitByLocation ) - [F] —
string
[ gamelink::Weapon ] — Effect History Entry Weapon — ( EffectHistoryGetWeapon )
# Examples
# mods/heroesdata.stormmod
// L1951
EffectHistoryGetUnitByLocation(lv_effectHistory, lv_itEffectHistoryEntry, c_effectUnitCaster)
# mods/heroesdata.stormmod
// L9363
EffectHistoryGetUnitByLocation(lv_history, lv_itEntry, c_effectUnitCaster)