# Save Data Table Value (Integer) - Instance
Flags —
Native
|Action
# Arguments
int
[ datatable ] — Instancestring
— Nameint
— Value
Returns — void
native void DataTableInstanceSetInt(
int instance,
string name,
int value,
);
# Related
Category: Data Table / Instance Version / Save Value
- [F] —
void
— Save Data Table Value (Ability Command) - Instance — ( DataTableInstanceSetAbilCmd ) - [F] —
void
— Save Data Table Value (Actor) - Instance — ( DataTableInstanceSetActor ) - [F] —
void
— Save Data Table Value (Actor Scope) - Instance — ( DataTableInstanceSetActorScope ) - [F] —
void
— Save Data Table Value (AI Filter) - Instance — ( DataTableInstanceSetAIFilter ) - [F] —
void
— Save Data Table Value (Bank) - Instance — ( DataTableInstanceSetBank ) - [F] —
void
— Save Data Table Value (Boolean) - Instance — ( DataTableInstanceSetBool ) - [F] —
void
— Save Data Table Value (Byte) - Instance — ( DataTableInstanceSetByte ) - [F] —
void
— Save Data Table Value (Camera Object) - Instance — ( DataTableInstanceSetCameraInfo ) - [F] —
void
— Save Data Table Value (Cinematic) - Instance — ( DataTableInstanceSetCinematic ) - [F] —
void
— Save Data Table Value (Color) - Instance — ( DataTableInstanceSetColor ) - [F] —
void
— Save Data Table Value (Control) - Instance — ( DataTableInstanceSetControl ) - [F] —
void
— Save Data Table Value (Conversation) - Instance — ( DataTableInstanceSetConversation ) - [F] —
void
— Save Data Table Value (Conversation Reply) - Instance — ( DataTableInstanceSetReply ) - [F] —
void
— Save Data Table Value (Dialog) - Instance — ( DataTableInstanceSetDialog ) - [F] —
void
— Save Data Table Value (Dialog Item) - Instance — ( libNtve_gf_SaveDataTableInstanceValueDialogItem ) - [F] —
void
— Save Data Table Value (Difficulty Level) - Instance — ( libNtve_gf_SaveDataTableInstanceValueDifficultyLevel ) - [F] —
void
— Save Data Table Value (Doodad) - Instance — ( DataTableInstanceSetDoodad ) - [F] —
void
— Save Data Table Value (Integer) - Instance — ( DataTableInstanceSetInt ) - [F] —
void
— Save Data Table Value (Marker) - Instance — ( DataTableInstanceSetMarker ) - [F] —
void
— Save Data Table Value (Objective) - Instance — ( DataTableInstanceSetObjective ) - [F] —
void
— Save Data Table Value (Order) - Instance — ( DataTableInstanceSetOrder ) - [F] —
void
— Save Data Table Value (Ping) - Instance — ( DataTableInstanceSetPing ) - [F] —
void
— Save Data Table Value (Planet) - Instance — ( DataTableInstanceSetPlanet ) - [F] —
void
— Save Data Table Value (Player Color) - Instance — ( libNtve_gf_SaveDataTableInstanceValuePlayerColor ) - [F] —
void
— Save Data Table Value (Player Group) - Instance — ( DataTableInstanceSetPlayerGroup ) - [F] —
void
— Save Data Table Value (Point) - Instance — ( DataTableInstanceSetPoint ) - [F] —
void
— Save Data Table Value (Portrait) - Instance — ( DataTableInstanceSetPortrait ) - [F] —
void
— Save Data Table Value (Real) - Instance — ( DataTableInstanceSetFixed ) - [F] —
void
— Save Data Table Value (Region) - Instance — ( DataTableInstanceSetRegion ) - [F] —
void
— Save Data Table Value (Revealer) - Instance — ( DataTableInstanceSetRevealer ) - [F] —
void
— Save Data Table Value (Sound) - Instance — ( DataTableInstanceSetSound ) - [F] —
void
— Save Data Table Value (Sound Link) - Instance — ( DataTableInstanceSetSoundLink ) - [F] —
void
— Save Data Table Value (String) - Instance — ( DataTableInstanceSetString ) - [F] —
void
— Save Data Table Value (Text) - Instance — ( DataTableInstanceSetText ) - [F] —
void
— Save Data Table Value (Text Tag) - Instance — ( libNtve_gf_SaveDataTableInstanceValueTextTag ) - [F] —
void
— Save Data Table Value (Timer) - Instance — ( DataTableInstanceSetTimer ) - [F] —
void
— Save Data Table Value (Transmission) - Instance — ( DataTableInstanceSetTransmission ) - [F] —
void
— Save Data Table Value (Transmission Source) - Instance — ( DataTableInstanceSetTransmissionSource ) - [F] —
void
— Save Data Table Value (Trigger) - Instance — ( DataTableInstanceSetTrigger ) - [F] —
void
— Save Data Table Value (Unit) - Instance — ( DataTableInstanceSetUnit ) - [F] —
void
— Save Data Table Value (Unit Filter) - Instance — ( DataTableInstanceSetUnitFilter ) - [F] —
void
— Save Data Table Value (Unit Group) - Instance — ( DataTableInstanceSetUnitGroup ) - [F] —
void
— Save Data Table Value (Unit Reference) - Instance — ( DataTableInstanceSetUnitRef ) - [F] —
void
— Save Data Table Value (Wave) - Instance — ( DataTableInstanceSetWave ) - [F] —
void
— Save Data Table Value (Wave Info) - Instance — ( DataTableInstanceSetWaveInfo ) - [F] —
void
— Save Data Table Value (Wave Target) - Instance — ( DataTableInstanceSetWaveTarget )
# Examples
# mods/core.sc2mod
// L2279
DataTableInstanceSetInt(lp_instance, lp_name, lp_value)
// L2285
DataTableInstanceSetInt(lp_instance, lp_name, lp_value)
// L2291
DataTableInstanceSetInt(lp_instance, lp_name, lp_value)
// L2297
DataTableInstanceSetInt(lp_instance, lp_name, lp_value)