# Line Crosses Cliff
Grammar — The line from from to destination crosses a cliff edge.
Flags —Native
|Function
# Arguments
point
— Frompoint
— Destination
Returns — bool
native bool CrossCliff(point inFrom, point inDest);
# Related
Category: Environment / Terrain And Water
- [F] —
void
— Show/Hide Environment — ( EnvironmentShow ) - [F] —
fixed
— Height At Point — ( WorldHeight ) - [F] —
string
[ gamelink::TerrainTex ] — Terrain Texture At Point — ( TerrainTexture ) - [F] —
int
— Cliff Level Of Point (Integer) — ( CliffLevel ) - [F] —
fixed
— Cliff Level Of Point (Real) — ( PointPathingCliffLevel ) - [F] —
bool
— Line Crosses Cliff — ( CrossCliff ) - [F] —
bool
— Terrain Has Custom Attribute — ( HasCustomCellAttribute ) - [F] —
void
— Show/Hide Terrain — ( TerrainShowRegion ) - [F] —
void
— Set Water State — ( WaterSetState ) - [F] —
void
— Pause/Unpause Water Transition — ( WaterPause )
# Examples
# mods/heroesdata.stormmod
— StartingExperienceLib.galaxy
// L1952
CrossCliff(lp_locationFrom, lp_locationTarget)
# mods/starcoop/starcoop.sc2mod
// L173
CrossCliff(lp_testPoint, PointWithOffsetPolar(lp_testPoint, lp_testDistance, 0.0))
// L173
CrossCliff(lp_testPoint, PointWithOffsetPolar(lp_testPoint, lp_testDistance, 45.0))
// L173
CrossCliff(lp_testPoint, PointWithOffsetPolar(lp_testPoint, lp_testDistance, 90.0))
// L173
CrossCliff(lp_testPoint, PointWithOffsetPolar(lp_testPoint, lp_testDistance, 135.0))
// L173
CrossCliff(lp_testPoint, PointWithOffsetPolar(lp_testPoint, lp_testDistance, 180.0))
// L173
CrossCliff(lp_testPoint, PointWithOffsetPolar(lp_testPoint, lp_testDistance, 225.0))
// L173
CrossCliff(lp_testPoint, PointWithOffsetPolar(lp_testPoint, lp_testDistance, 270.0))
// L173
CrossCliff(lp_testPoint, PointWithOffsetPolar(lp_testPoint, lp_testDistance, 315.0))