# Save Bank
Grammar — Save bank bank
Flags —Native
|Action
Saves the specified bank file, allowing you to access stored values later. If a bank is not saved, any changes made to it will be lost when the mission ends.
# Arguments
bank
— Bank
Returns — void
native void BankSave(bank b);
# Related
Category: Bank / Bank Management
- [F] —
bank
— Open Bank — ( BankLoad ) - [F] —
bank
— Last Opened Bank — ( BankLastCreated ) - [F] —
void
— Reload Bank — ( BankReload ) - [F] —
void
— Save Bank — ( BankSave ) - [F] —
bank
— Preload Bank — ( ) - [F] —
void
— Wait For Bank — ( BankWait )
# Examples
# campaigns/liberty.sc2campaign
// L17655
BankSave(BankLastCreated())
// L936
BankSave(BankLastCreated())
// L17655
BankSave(BankLastCreated())
// L936
BankSave(BankLastCreated())
# campaigns/libertystory.sc2campaign
// L8479
BankSave(BankLastCreated())
// L8584
BankSave(BankLastCreated())
// L9477
BankSave(libCamp_gv_tS_MissionBanks[(lv_indexMission)])
// L9513
BankSave(BankLastCreated())
// L9857
BankSave(libCamp_gv_cP_Bank)
// L11217
BankSave(BankLastCreated())
# campaigns/swarmstory.sc2campaign
// L13413
BankSave(libSwaC_gv_zS_ArmyTechBank)
// L13442
BankSave(libSwaC_gv_zS_ArmyTechBank)
// L13466
BankSave(libSwaC_gv_zS_ArmyTechBank)
// L13662
BankSave(libSwaC_gv_zS_ArchivesBank)
// L13777
BankSave(libSwaC_gv_zS_CampaignBank)
// L13941
BankSave(libSwaC_gf_StoryBank())
// L19581
BankSave(libSwaC_gv_zS_CampaignStatsBank)
# campaigns/swarmstoryutil.sc2mod
// L539
BankSave(lv_storyBank)
// L8514
BankSave(libSwaC_gf_StoryBank())
# campaigns/void.sc2campaign
// L5474
BankSave(gv_tutorialBankSave)
// L9445
BankSave(gv_tutorialBankSave)
// L15203
BankSave(gv_tutorialBankSave)
// L18960
BankSave(gv_tutorialBankSave)
// L5474
BankSave(gv_tutorialBankSave)
// L9445
BankSave(gv_tutorialBankSave)
// L15203
BankSave(gv_tutorialBankSave)
// L18960
BankSave(gv_tutorialBankSave)
# campaigns/voidstory.sc2campaign
// L870
BankSave(libVoiC_gf_StoryBank())
// L7342
BankSave(libVoiC_gv_pC_ArmyTechBank)
// L7366
BankSave(libVoiC_gv_pC_ArmyTechBank)
// L7512
BankSave(libVoiC_gv_pC_ArchivesBank)
// L7650
BankSave(libVoiC_gv_pC_CampaignBank)
// L7715
BankSave(libVoiC_gv_pC_ArmyTechBank)
// L7840
BankSave(libVoiC_gf_StoryBank())
# campaigns/voidstory.sc2campaign
// L751
BankSave(lv_storyBank)
# mods/challenges.sc2mod
// L1867
BankSave(libChal_gv_cHL_DefaultChallengeBank)
# mods/heroesdata.stormmod
// L12657
BankSave(libGame_gv_players[lv_itPlayer].lv_bankData.lv_bank)
# mods/heroesdata.stormmod
— StartingExperienceLib.galaxy
// L1368
BankSave(libGame_gv_players[libStEx_gv_sE_Player].lv_bankData.lv_bank)
// L2553
BankSave(libGame_gv_players[libStEx_gv_sE_Player].lv_bankData.lv_bank)
// L2844
BankSave(libGame_gv_players[libStEx_gv_sE_Player].lv_bankData.lv_bank)
# mods/heroesdata.stormmod
// L2033
BankSave(lv_localBank)
# mods/missionpacks/campaigncommon.sc2mod
// L3401
BankSave(libComC_gv_cC_ArmyTechBank)
// L3423
BankSave(libComC_gv_cC_ArmyTechBank)
// L3559
BankSave(libComC_gv_cC_ArchivesBank)
// L3705
BankSave(libComC_gv_NC_CampaignBank)
// L3755
BankSave(libComC_gv_cC_ArmyTechBank)
// L3823
BankSave(libComC_gf_CC_StoryBank())
# mods/missionpacks/novacampaign.sc2mod
// L664
BankSave(lv_storyBank)
# mods/missionpacks/novacampaign.sc2mod
// L781
BankSave(libComC_gf_CC_StoryBank())
# mods/starcoop/starcoop.sc2mod
// L4787
BankSave(libCOOC_gv_cC_CoopBank[lp_player])
# mods/voidprologue.sc2mod
// L6511
BankSave(libA3DDD02B_gv_pC_ArchivesBank)
// L6623
BankSave(libA3DDD02B_gv_pP_CampaignBank)
# mods/warcoop/warcoopdata.sc2mod
// L666
BankSave(libWCdr_gv_w3CBank[lp_player])
// L822
BankSave(libWCdr_gv_w3CBank[lp_player])
// L829
BankSave(libWCdr_gv_w3CBank[lp_player])