# Create Wave
Grammar — Create a wave from the waveInfo waveInfo for player player with a gather point at stagingPoint|Point
Flags —Native
|Function
Create a wave from the specified wave info for a player. Returns the wave.
# Arguments
waveinfo
— Wave Infoint
— Playerpoint
— Staging Point
Returns — wave
native wave AIWaveCreate(
waveinfo info,
int player,
point from,
);
# Related
Category: AI Advanced / Waves / Functions
- [F] —
waveinfo
— Create Wave Info — ( AIWaveInfoCreate ) - [F] —
waveinfo
— Create Wave Info From Wave — ( AIWaveInfo ) - [F] —
wave
— Create Wave — ( AIWaveCreate ) - [F] —
int
— Wave Unit Count — ( AIWaveUnitCount ) - [F] —
int
— Wave State — ( AIWaveState ) - [F] —
wavetarget
— Wave Target Unit — ( AIWaveTargetUnit ) - [F] —
wavetarget
— Wave Target UnitGroup — ( AIWaveTargetUnitGroup ) - [F] —
wavetarget
— Wave Target Unit Point — ( AIWaveTargetUnitPoint ) - [F] —
wavetarget
— Wave Target Point — ( AIWaveTargetPoint ) - [F] —
wavetarget
— Wave Target Player — ( AIWaveTargetPlayer ) - [F] —
wavetarget
— Wave Target Melee — ( AIWaveTargetMelee ) - [F] —
wavetarget
— Wave Target Melee Harass — ( AIWaveTargetMeleeHarass ) - [F] —
wavetarget
— Wave Target Merge — ( AIWaveTargetMerge ) - [F] —
wavetarget
— Wave Target Patrol — ( AIWaveTargetPatrol ) - [F] —
wavetarget
— Wave Target Escort — ( AIWaveTargetEscort ) - [F] —
wavetarget
— Wave Target Escort No Leash — ( AIWaveTargetEscortNL ) - [F] —
wavetarget
— Wave Target Gather Offense — ( AIWaveTargetGatherO ) - [F] —
wavetarget
— Wave Target Gather Defense — ( AIWaveTargetGatherD ) - [F] —
wavetarget
— Wave Target Harass Retreat — ( AIWaveHarassRetreat ) - [F] —
wavetarget
— Wave Target Region — ( AIWaveTargetRegion ) - [F] —
wavetarget
— Wave Get Target — ( AIWaveGetTarget ) - [F] —
bool
— Is Wave In Combat — ( AIWaveIsInCombat ) - [F] —
int
— Wave Time In Combat — ( AIWaveGetTimeInCombat ) - [F] —
int
— Wave Time Since Combat — ( AIWaveGetTimeSinceCombat ) - [F] —
int
— Wave Time Since Ordered — ( AIWaveGetTimeSinceOrdered ) - [F] —
int
— Wave Eval — ( AIWaveEval ) - [F] —
int
— Wave Eval Ratio — ( AIWaveEvalRatio ) - [F] —
int
— Eval Ratio — ( AIEvalRatio ) - [F] —
wave
— Wave Get — ( AIWaveGet ) - [F] —
int
— Wave Type — ( AIWaveType ) - [F] —
point
— Get Best Attack Target Point — ( AIGetBestTarget ) - [F] —
string
— Wave To String — ( AIWaveToString ) - [F] —
text
— Wave To Text — ( AIWaveToText )
# Examples
# mods/core.sc2mod
// L171
AIWaveCreate(AIWaveInfoCreate(), player, targOPoint)
// L172
AIWaveCreate(AIWaveInfoCreate(), player, targOPoint)
// L173
AIWaveCreate(AIWaveInfoCreate(), player, targOPoint)
// L174
AIWaveCreate(AIWaveInfoCreate(), player, targOPoint)
// L175
AIWaveCreate(AIWaveInfoCreate(), player, targOPoint)
// L176
AIWaveCreate(AIWaveInfoCreate(), player, targDPoint)
// L177
AIWaveCreate(AIWaveInfoCreate(), player, targDPoint)
# mods/core.sc2mod
// L256
AIWaveCreate(AIWaveInfoCreate(), player, AIGetGatherLocation(player, c_townMain))
# mods/liberty.sc2mod
// L118
AIWaveCreate(AIWaveInfoCreate(), player, AIWaveTargetGatherDPoint(player, c_townMain))
# mods/starcoop/starcoop.sc2mod
// L206
AIWaveCreate(AIWaveInfoCreate(), player, targOPoint)
// L207
AIWaveCreate(AIWaveInfoCreate(), player, targOPoint)
// L208
AIWaveCreate(AIWaveInfoCreate(), player, targOPoint)
// L209
AIWaveCreate(AIWaveInfoCreate(), player, targOPoint)
// L210
AIWaveCreate(AIWaveInfoCreate(), player, targOPoint)
// L211
AIWaveCreate(AIWaveInfoCreate(), player, targDPoint)
// L212
AIWaveCreate(AIWaveInfoCreate(), player, targDPoint)
# mods/starcoop/starcoop.sc2mod
// L256
AIWaveCreate(AIWaveInfoCreate(), player, AIGetGatherLocation(player, c_townMain))
# mods/swarm.sc2mod
// L124
AIWaveCreate(AIWaveInfoCreate(), player, AIWaveTargetGatherDPoint(player, c_townMain))
// L130
AIWaveCreate(AIWaveInfoCreate(), player, AIWaveTargetGatherDPoint(player, c_townMain))
# mods/warcoop/warcoopdata.sc2mod
// L2887
AIWaveCreate(AIWaveInfoCreate(), lp_attackingPlayer, lv_gatherpoint)