# Tactical AI Filter In Combat
Grammar — Tactical AI Filter - inCombat only in combat in filter
Flags —Native
|Action
# Arguments
aifilter
— Filterbool
[ preset::IncludeIgnoreOption ] — In Combat
Returns — void
native void AISetFilterInCombat(
aifilter filter,
bool inCombat,
);
# Related
Category: AI Advanced / Filters / Actions
- [F] —
void
— Tactical AI Filter Alliance — ( AISetFilterAlliance ) - [F] —
void
— Tactical AI Filter Markers — ( AISetFilterMarker ) - [F] —
void
— Tactical AI Filter Remove Self — ( AISetFilterSelf ) - [F] —
void
— Tactical AI Filter Range — ( AISetFilterRange ) - [F] —
void
— Tactical AI Filter In Combat — ( AISetFilterInCombat ) - [F] —
void
— Tactical AI Filter Melee — ( AISetFilterMelee ) - [F] —
void
— Tactical AI Filter Life — ( AISetFilterLife ) - [F] —
void
— Tactical AI Filter Life Lost — ( AISetFilterLifeLost ) - [F] —
void
— Tactical AI Filter Life Sort Reference — ( AISetFilterLifeSortReference ) - [F] —
void
— Tactical AI Filter Life Modifier — ( AISetFilterLifeMod ) - [F] —
void
— Tactical AI Filter Life Per Marker — ( AISetFilterLifePerMarker ) - [F] —
void
— Tactical AI Filter Movement Plane — ( AISetFilterPlane ) - [F] —
void
— Tactical AI Filter Unit Filter — ( AISetFilterBits ) - [F] —
void
— Tactical AI Filter Shields — ( AISetFilterShields ) - [F] —
void
— Tactical AI Filter Energy — ( AISetFilterEnergy )
# Examples
# mods/core.sc2mod
// L512
AISetFilterInCombat(filter, c_onlyInCombat)
// L512
AISetFilterInCombat(filter, c_onlyInCombat)
# mods/warcoop/warclassicsystem.sc2mod
// L588
AISetFilterInCombat(lv_rangeUnitFilter, true)