# Accept Surrender
Grammar — Accept the surrender of player player
Flags —Native
|Action
If the computer already wants to surrender then it will quit the game. If it does not then this does nothing.
# Arguments
int
— Player
Returns — void
native void AIGoodGame(int player);
# Related
Category: AI Advanced / Utility / Actions
- [F] —
void
— Start AI — ( AIStart ) - [F] —
void
— Accept Surrender — ( AIGoodGame ) - [F] —
void
— Init Melee AI — ( AIMeleeStart ) - [F] —
void
— Set APM — ( AISetAPM ) - [F] —
void
— Release Unit — ( AIReleaseUnit ) - [F] —
void
— Set State — ( AISetSpecificState ) - [F] —
void
— Set All States — ( AISetAllStates ) - [F] —
void
— Set Flag — ( AISetFlag ) - [F] —
void
— Set Coop Flag — ( AISetCoopFlag ) - [F] —
void
— Set Tech Flag State — ( AITechFlag ) - [F] —
void
— Set Unit Evaluation Custom Index — ( AIEvalSetCustomIndex ) - [F] —
void
— Enable/Disable AI Option For Unit — ( UnitSetAIOption ) - [F] —
void
— Set Defense Radii — ( AISetDefenseRadii )
# Examples
# mods/liberty.sc2mod
// L854
AIGoodGame(lv_player)