# Clear Cloaked Attacker
Grammar — Clear the cloaked attack for player player near point point
Flags —Native
|Action
Clears the cloaked attack for a player near a point.
# Arguments
int
— Playerpoint
— Point
Returns — void
native void AIClearCloakedAttacker(int p, point pt);
# Related
Category: AI Advanced / Tactical / Actions
- [F] —
void
— Set Ignored By Wave — ( AISetIgnoredByWave ) - [F] —
void
— Clear Cloaked Attacker — ( AIClearCloakedAttacker ) - [F] —
int
— Tactical AI - Cast — ( AICast ) - [F] —
int
— Tactical AI - Flee — ( AICastFlee ) - [F] —
void
— Call Original Tactical AI Think — ( AIBaseThink ) - [F] —
void
— Call Unit Ability Tactical Script — ( AIExecuteAbilTactical ) - [F] —
void
— Set Tactical AI Range — ( libNtve_gf_SetTacticalAIRange ) - [F] —
void
— Set Tactical AI Think — ( libNtve_gf_SetTacticalAIThink ) - [F] —
void
— Enable/Disable Tactical For Unit — ( AISetUnitTacticalDisabled ) - [F] —
void
— Enable/Disable Tactical For Unit Group — ( AISetGroupTacticalDisabled )
# Examples
# mods/core.sc2mod
// L1078
AIClearCloakedAttacker(player, loc)
# mods/starcoop/starcoop.sc2mod
// L13132
AIClearCloakedAttacker(autoD7B3C3D7_var, lv_cloakedAttackerLocation[auto62A946DE_var])
# mods/starcoop/starcoop.sc2mod
// L1058
AIClearCloakedAttacker(player, loc)
# mods/warcoop/warclassicsystem.sc2mod
// L332
AIClearCloakedAttacker(player, loc)