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Node: Helper: Vertex Warp

The SC2VertexWarp Node, found in the Standard Helpers create panel, creates a node that will deform models that are within its bounds. Only a Unit with the Warpable Behavior flag set will be able to deform, and therefore this is not accessible in the Cutscene Editor. In StarCraft II, this is used exclusively for the Vortex spell on the Protoss Mothership.

Vertex Warp

  1. Type defines the method for the vertex deformation. Currently, only Twirl is supported.

    • Twirl spins and pulls the vertices towards the center of the Vertex Warp. The closer to the center, the more extreme the deformation.

  2. Radius for cylindrical types, sets the radius of the warp effect. At distances greater than this value, meshes will not be affected.

  3. Strength sets the intensity of the deformation. For Twirl this value is approximately how many half-rotations should be made by the time the mesh reaches the center of the warp.