Documentation Home

Appendix: Particle Property Overlays

The SC2Particles and SC2Ribbons have a unique feature for some parameters, Property Overlays. In general SC2Particles have a simple random range for most values. Property Overlays are a way to add more unique animation ability quickly to these kinds of effects. This will alter the property at particle creation time with a procedural offset value, and will remain constant for the life of each particle. The value is controllable with a simple set of curve types as well as animatable values for amplitude, and frequency.

SC2Particle Properties that allow Overlays

Next to some of the SC2Particles properties is a small UI button that is blank by default. If there is an overlay applied the box will show an O on the button.

SC2Particle Property Overlay Pop-Up

By clicking the overlay button, a Pop-up window will appear where you can modify the values for the Property Overlay.

  1. Curve Type: is a pulldown to select the animation curve type.

    • None default and no Overlay applied. To clear an Overlay, set it to None.

    • Sin applies a smooth Sine Wave animation offset.

    • Cos applies a smooth Cosine Wave animation offset.

    • Saw Tooth applies a linear offset that starts at negative amplitude and increase to positive amplitude over one frequency cycle and then starts again at negative amplitude.

    • Square Wave offset alternates between negative and positive amplitude.

    • Random Noise picks a random value from negative amplitude to positive amplitude.

    • Continuous Noise is a moving random value that will be a similar offset to particles created before and after that moment in time. The nature of this moving average noise type, is that amplitude values need to be 2 to 4 times larger than other Curve Types.

  2. Amplitude: is the offset value to be applied. An Amplitude value of 1 will yield a value from -1 to +1 that will be added to the particle property at the moment of creation.

  3. K is the active Key frame button. These buttons will show red when the Amplitude or Frequency has an active key frame at the current time. Click to add or remove a key frame from the current time.

  4. Frequency: is the number of cycles per second. The smaller the number, the slower the offset cycling.