sc2-gamedata
CUnit Member List

This is the complete list of members for CUnit, including all inherited members.

AbilArrayCUnit
AccelerationCUnit
AcquireLeashRadiusCUnit
AcquireLeashResetRadiusCUnit
AcquireMovementLimitCUnit
AddedOnArrayCUnit
AddOnOffsetXCUnit
AddOnOffsetYCUnit
AIEvalConstantCUnit
AIEvalFactorCUnit
AIEvaluateAliasCUnit
AINotifyEffectCUnit
AIOverideTargetPriorityCUnit
AlliedPushPriorityCUnit
AttackSpeedMultiplierCreepCUnit
AttackTargetPriorityCUnit
AttributesCUnit
BehaviorArrayCUnit
BoostedCliffLevelCUnit
BoostedHeightCUnit
BuildOnAsCUnit
BuiltOnCUnit
CardLayoutsCUnit
CargoOverlapFiltersCUnit
CargoSizeCUnit
CollideCUnit
CostCategoryCUnit
CostResourceCUnit
DamageDealtXPCUnit
DamageTakenXPCUnit
DeadFootprintCUnit
DeadInnerRadiusCUnit
DeadRadiusCUnit
DeathRevealDurationCUnit
DeathRevealFiltersCUnit
DeathRevealRadiusCUnit
DeathRevealTypeCUnit
DeathTimeCUnit
DecelerationCUnit
DefaultAcquireLevelCUnit
DescriptionCUnit
EditorCategoriesCUnit
EditorFacingAlignmentCUnit
EditorFlagsCUnit
EffectArrayCUnit
EnergyDamageGainCUnit
EnergyDamageLeechCUnit
EnergyMaxCUnit
EnergyRegenDelayCUnit
EnergyRegenRateCUnit
EnergyRegenRateCreepCUnit
EnergyStartCUnit
EquipmentArrayCUnit
FacingCUnit
FidgetCUnit
FlagArrayCUnit
FogVisibilityCUnit
FoodCUnit
FootprintCUnit
GlossaryAliasCUnit
GlossaryCategoryCUnit
GlossaryPriorityCUnit
GlossaryStrongArrayCUnit
GlossaryWeakArrayCUnit
HeightCUnit
HotkeyAliasCUnit
HotkeyCategoryCUnit
IdleCommandCUnit
InfoTooltipPriorityCUnit
InnerRadiusCUnit
ItemCUnit
KillDisplayCUnit
KillResourceCUnit
KillXPCUnit
LateralAccelerationCUnit
LeaderAliasCUnit
LifeArmorCUnit
LifeArmorDisplayFlagsCUnit
LifeArmorLevelCUnit
LifeArmorNameCUnit
LifeDamageGainCUnit
LifeDamageLeechCUnit
LifeMaxCUnit
LifeRegenDelayCUnit
LifeRegenRateCUnit
LifeRegenRateCreepCUnit
LifeStartCUnit
LootArrayCUnit
MassCUnit
MinimapRadiusCUnit
MobCUnit
MoverCUnit
NameCUnit
OccludeHeightCUnit
OrderDisplayMinimumCUnit
OverlapIndexCUnit
PawnItemReductionCUnit
PlacementFootprintCUnit
PlaneArrayCUnit
PowerupCostCUnit
PowerupEffectCUnit
PowerupFiltersCUnit
PowerupRangeCUnit
PushPriorityCUnit
RaceCUnit
RadiusCUnit
RankDisplayCUnit
RepairTimeCUnit
ResourceDropOffCUnit
ResourceStateCUnit
ResourceTypeCUnit
ResponseCUnit
ReviveDelayCUnit
ReviveInfoBaseCUnit
ReviveInfoLevelCUnit
ReviveTimeCUnit
ReviveTypeCUnit
ScoreKillCUnit
ScoreKillCostFactorCUnit
ScoreLostCUnit
ScoreLostCostFactorCUnit
ScoreMakeCUnit
ScoreMakeCostFactorCUnit
ScoreResultCUnit
SelectAliasCUnit
SeparationRadiusCUnit
ShieldArmorCUnit
ShieldArmorDisplayFlagsCUnit
ShieldArmorLevelCUnit
ShieldArmorNameCUnit
ShieldDamageGainCUnit
ShieldDamageLeechCUnit
ShieldRegenDelayCUnit
ShieldRegenRateCUnit
ShieldRegenRateCreepCUnit
ShieldsMaxCUnit
ShieldsStartCUnit
SightCUnit
SightBonusCUnit
SpeedCUnit
SpeedBonusCreepCUnit
SpeedDisplayFlagsCUnit
SpeedMultiplierCreepCUnit
StationaryTurningRateCUnit
SubgroupAliasCUnit
SubgroupPriorityCUnit
SubtitleCUnit
SyncModelDataCUnit
TacticalAICUnit
TacticalAIChannelCUnit
TacticalAIFiltersCUnit
TacticalAIRangeCUnit
TacticalAIThinkCUnit
TauntDurationCUnit
TechAliasArrayCUnit
TechTreeProducedUnitArrayCUnit
TechTreeUnlockedUnitArrayCUnit
TurningRateCUnit
TurretArrayCUnit
VisionHeightCUnit
VitalBonusDensityCUnit
VitalMultiplierDensityCUnit
WeaponArrayCUnit