sc2-gamedata
TerrainTex.h
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1 // TerrainTex.h generated from model.xml using generate-code.xsl
2 
3 #ifndef TERRAINTEX_H
4 #define TERRAINTEX_H
5 
6 #include "UnderlyingTypes.h"
7 
12 typedef enum
13 {
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21 
23 
28 {
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40 
46 
52 };
53 
59 {
60 public:
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72 
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95  std::vector<STerrainDoodad> DoodadEntry;
96 
102 };
103 
104 #endif // TERRAINTEX_H
real32 Probability
Probability.
Definition: TerrainTex.h:45
real32 PlacementRadius
Placement Radius.
Definition: TerrainTex.h:51
std::vector< STerrainDoodad > DoodadEntry
Doodads.
Definition: TerrainTex.h:95
qint32 int32
Definition: UnderlyingTypes.h:42
Generic.
Definition: TerrainTex.h:58
EClassIdCTerrainTex
Terrain Texture Type.
Definition: TerrainTex.h:12
flag RandomRotation
Random Rotation.
Definition: TerrainTex.h:39
CImagePath EditorIcon
Editor Icon.
Definition: TerrainTex.h:83
bool flag
Definition: UnderlyingTypes.h:62
Generic.
Definition: TerrainTex.h:18
Definition: UnderlyingTypes.h:812
float real32
Definition: UnderlyingTypes.h:52
CPhysicsMaterialLink PhysicsMaterial
Physics Material.
Definition: TerrainTex.h:101
CImagePath Texture
Texture.
Definition: TerrainTex.h:65
CImagePath Normalmap
Normal Map.
Definition: TerrainTex.h:71
CImagePath Heightmap
Height Map.
Definition: TerrainTex.h:77
const int32 e_classIdCTerrainTexCount
Definition: TerrainTex.h:22
Definition: UnderlyingTypes.h:1049
Definition: TerrainTex.h:27
CModelLink Model
Model.
Definition: TerrainTex.h:33
C2fVector AnimRate
Animation Rate.
Definition: TerrainTex.h:89