sc2-gamedata
Requirement.h
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1 // Requirement.h generated from model.xml using generate-code.xsl
2 
3 #ifndef REQUIREMENT_H
4 #define REQUIREMENT_H
5 
6 #include "UnderlyingTypes.h"
7 
12 typedef enum
13 {
19 
21 
23 
28 typedef enum
29 {
35 
41 
42 } ERequirement;
43 
45 
50 {
56 };
57 
63 {
64 public:
70 
77 
83  std::vector<SRequirementNode> NodeArray;
84 };
85 
86 #endif // REQUIREMENT_H
Definition: Requirement.h:49
qint32 int32
Definition: UnderlyingTypes.h:42
const int32 e_requirementCount
Definition: Requirement.h:44
EClassIdCRequirement
Requirement Type.
Definition: Requirement.h:12
const int32 e_classIdCRequirementCount
Definition: Requirement.h:22
std::vector< SRequirementNode > NodeArray
Requirement.
Definition: Requirement.h:83
Generic.
Definition: Requirement.h:18
ERequirement
Requirement.
Definition: Requirement.h:28
CRequirementNodeLink Link
Node Link.
Definition: Requirement.h:55
Show.
Definition: Requirement.h:40
Generic.
Definition: Requirement.h:62
Definition: UnderlyingTypes.h:854
TEditorCategories EditorCategories
Editor Categories.
Definition: Requirement.h:69
CFlagArray< e_requirementCount > CanBeSuppressed
Can Be Suppressed.
Definition: Requirement.h:76
Use.
Definition: Requirement.h:34