# AITransportIgnore
Flags —
Native
# Arguments
int
— playerstring
— unitType
Returns — void
native void AITransportIgnore(int player, string unitType);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L190
AITransportIgnore(player, "VikingAssault")
// L297
AITransportIgnore(player, "InfestedCivilian")
// L298
AITransportIgnore(player, "InfestedTerranCampaign")
// L299
AITransportIgnore(player, "InfestedAbomination")
// L300
AITransportIgnore(player, "VikingAssault")
// L225
AITransportIgnore(player, "VikingAssault")
// L344
AITransportIgnore(player, "InfestedCivilian")
// L345
AITransportIgnore(player, "InfestedTerranCampaign")
// L346
AITransportIgnore(player, "VikingAssault")