# AITechCountFixupEither
Flags —
Native
# Arguments
int
— playerstring
— baseUnitstring
— upgradeOnestring
— upgradeTwo
Returns — void
native void AITechCountFixupEither(
int player,
string baseUnit,
string upgradeOne,
string upgradeTwo,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L313
AITechCountFixupEither(player, "CommandCenter", "OrbitalCommand", "PlanetaryFortress")
// L355
AITechCountFixupEither(player, "CommandCenter", "OrbitalCommand", "PlanetaryFortress")